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NPC Generator

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Advanced [show]


Avelina Heiser, Female Human [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears a lot of dark rich colors, with gold accents. She has styled her chestnut hair well, parting it to the left. She wears round tiny glasses practically rammed into her face.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better kind of golem.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Optimist. Bonds: Attractive, Poor, Adventurer, Religious. Occupation: Baker

Voice: Booming voice

Attributes [hide]

Avelina Heiser, Female Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)6 (-2) 12 (+1)13 (+1)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. Coral (130 gp). Amber (130 gp).


Social Check DCs


Adelard Hastings, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, typically a more casual-formal manner. He keeps his golden hair in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in the west, but his parents moved at a very young age to the east. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has gone from town to town working and never settling down anywhere, but has fallen for a local Carpenter. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end; and to settle down with his crush

Flaws: Shy. Bonds: Attractive, Has a crush, Immigrant, Rich. Occupation: Layabout

Voice: Sensual and smooth

Attributes [hide]

Adelard Hastings, Male Human Paladin 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)8 (-1) 13 (+1)13 (+1)
Skills Insight +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp.


Social Check DCs


Tim Ogden, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and is renowned for his bright green suits and hats. His left hand appears badly burned and disfigured. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Tim began to lead the lost caravan. He now owns his own business.

Motivation: His religion dominates his actions; and to be a mayor again

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Bookbinder

Voice: Complex vocabulary, royal

Attributes [hide]

Tim Ogden, Male Human Paladin 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 15 (+2)10 (+0) 15 (+2)8 (-1)
Skills Arcana +3, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Lapis lazuli (7 gp).


Social Check DCs


Diggory Colby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears dark leathers with embroidery. He keeps his long blonde hair kept up in a rat tail. His eyes, though not visible through his cowl, are brown.

Personality: Diggory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He used his abilities to trick people and travel the world for free.

Motivation: An old rival family wants him found; and he feels that his past leaves him morally obligated to help

Ideals: Extrovert. Flaws: Racist. Bonds: Immigrant, Criminal record, Family. Occupation: Interpreter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Diggory Colby, Male Human Paladin 5
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)16 (+3) 11 (+0)15 (+2)
Skills Animal Handling +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp.


Social Check DCs

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