Aldous Lincoln, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a grey Stetson hat and grey clothes. He is bald on top and has large auburn tufts of hair around his ears. His amber eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. His job bores him to no end. He has decided to make it more interesting.
History: Born in the east to a Crown-heir, Aldous learned a great deal about his father's area of expertise. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He tends to his Crown-heir job now, and dutifully fulfills any obligations he has.
Motivation: He wants revenge against dire rats.
Flaws: Ugly. Bonds: Enemies, Adventurer, Criminal record, Job. Occupation: Crown-heir
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 9 (-1) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 500 gp. Sard (20 gp). Banded agate (9 gp). Emerald (500 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Maynild Norton, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is greying and her face has many wrinkles. She wears an eyepatch.
Personality: She is witty, but her monotone delivery comes off as unnerving She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born in the north. Brilliant and gifted she never wanted to apply herself. She was granted necromantic powers by her dying sister.
Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her
Ideals: Joker, Justice, Gifted, Impeccable. Flaws: Ugly. Bonds: Immigrant. Occupation: Blacksmith
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 7 (-2) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: Deep blue spinel (1200 gp). 1 Minor magic item.
Ermina Kinsley, Female Human [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a fine chain shirt which she covers with brown colored cloaks and clothing. She has auburn hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Flattery will make her almost putty in your hands.
History: She was born in the north, but her parents moved at a very young age to the east. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Tailor. She struck the Tailor job and began her own company from there.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and money/treasure
Flaws: Greedy, Selfish. Bonds: Immigrant, Job, Rich. Occupation: Tailor
Voice: Relaxed voice
Attributes [hide]
Medium (4'11") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trey Tindall, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears baggy yellow pantaloons and a brown scarf. He sports a long brown beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.
Personality: He can speak with the recently deceased. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Soapmaker arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Regain custody of his daughter; and he has money and likes to spend it
Ideals: Gifted, Artistic. Bonds: Family, Rich. Occupation: Soapmaker
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
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