Gilbert Rutland, Male Human [Permalink]
Personal [hide]
Description: Standing 6'1", this man wears very tight pants and wife beaters, though occasionally he sports a yellow coat. His white hair is kept up in a ponytail inside a small hat. His thin eyebrows rest above his beady hazel eyes.
Personality: Cocky and sure of himself, he believes he is the best Roofer born in the past three hundred years. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in a small village he learned the ways of the warrior from his father. His family was turned out during the war. He and his family wandered north to less war torn lands. He now owns his own business.
Motivation: Wants to open a new tavern.
Ideals: Gifted, Fighting. Flaws: Ugly, PTSD. Bonds: Job. Occupation: Roofer
Voice: Italian accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Millicent Kendall, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a blue vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her blue boots flare out at the collars. Her silver hair has been sun bleached extensively. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: Aggressive, abrasive, and angry, Millicent embodies much of what other species detest in the Humans. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born in the east to a Cook, Millicent learned a great deal about her mother's area of expertise. Her parents were killed by giants in a raid when she was still a young child. The giants captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has worked as a Cook like her mother before her.
Motivation: She wants nothing more than to rejoin the army; and a deep hatred of giants
Flaws: Ugly, Antagonistic. Bonds: Military, Job, Enemies. Occupation: Cook
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 12 (+1) | 16 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Undercommon, Gnome, Giant
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: A pair of silk slippers encrusted with tiny pearls. (30 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp).
Geva Lincoln, Female Human [Permalink]
Personal [hide]
Description: She wears a green vest and prefers white and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is bristling with hidden weapons, mostly crossbows and swords. Her brown hair is unkempt and raggedy. Her face is scarred and worn.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. A true patriot, Geva would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born in the west her family was never financially stable. She moved out east to avoid the crime she committed. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Seeks redemption; and a rival would like her out of the picture
Ideals: Passionate. Flaws: Ugly. Bonds: Criminal record, Poor, Military. Occupation: Bowyer
Voice: Stutters
Attributes [hide]
Medium (4'8") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 4000 sp. Eye agate (4 gp). Blue quartz (4 gp). 1 Minor magic item.
Emeny Prescott, Female Human [Permalink]
Personal [hide]
Description: She wears a fancy pastel dress. Her black hair is braided into rings. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She likes to make people angry or surprised. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Emeny liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Her relatives are trying to arrange a marriage; and her spouse's relatives view her with great suspicion
Ideals: Gifted. Flaws: Antagonistic, Forgetful. Bonds: Attractive, Nature, Family. Occupation: Engraver
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'10") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 49 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 18 (+4) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 10000 cp.
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