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NPC Generator

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Advanced [show]


Beatrice Blakely, Female Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this eastern woman wears a tight fitting brown shirt and pants. She wears her golden hair up. She wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. She also is a firm believer in the womanly ideal.

History: Beatrice was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Mayor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She got away from her former life and has fallen to alcoholism.

Motivation: Meet up once more with her childhood friend; and wants to work out more often

Ideals: Athletic. Flaws: Addict, Impulsive. Bonds: Poor, Adventurer. Occupation: Mayor

Voice: Whispers

Attributes [hide]

Beatrice Blakely, Female Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)14 (+2) 11 (+0)16 (+3)
Skills Arcana +5, Deception +6
Senses Passive Perception 10
Languages Common, Abyssal, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eloise Denholm, Female Human [Permalink]

Personal [hide]

Description: She wears bulky black painted plate armor. She is bristling with hidden weapons, mostly hand crossbows and halberds. Her moppish blonde hair is in a traditional bowl cut. She has a tattooed face.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She also hits on women, regardless of circumstances.

History: She was always a brilliant, if unscrupulous mind. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has gone from town to town working and never settling down anywhere, but has fallen for a local Guard. She hasn't told them the truth, but wants to settle down with them.

Motivation: She's attracted to the PC; and she feels that her past leaves her morally obligated to help

Ideals: Disciplined, Logical. Flaws: Insane. Bonds: Criminal record, Has a crush. Occupation: Spy

Voice: Prounounces S like Z

Attributes [hide]

Eloise Denholm, Female Human Paladin 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)11 (+0) 13 (+1)15 (+2)
Skills Deception +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alice Chatham, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman is well dressed, constantly wearing a grey suit, yellow shirt, and blue tie and is in decent physical shape. She wears her black hair down. She wears a mask on her face.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has taken up work as a Glassblower and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Nothing but the best is good enough for her; and sabotage a competitor

Ideals: Impeccable. Flaws: Mundane, PTSD. Bonds: Job, Rich. Occupation: Glassblower

Voice: Loud with bravado

Attributes [hide]

Alice Chatham, Female Human Paladin 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)13 (+1) 7 (-2)8 (-1)
Skills Nature +4, Survival +1
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 sp. Carnelian (80 gp). 1 Chain shirt. 1 Breastplate. 1 Chain shirt.


Social Check DCs


Solomon Middleton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing a long, pastel, dusty cloak. His deerstalker hat is riddled with cuts and holes. He has several tiny aquamarine earrings on each ear.

Personality: He is extraordinarily eccentric. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the south to a Barrister, Solomon learned a great deal about his mother's area of expertise. He worked as a nervous Barrister and found it very stressful. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Rich, Religious, Job. Occupation: Barrister

Voice: Eastern European accent

Attributes [hide]

Solomon Middleton, Male Human Paladin 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)13 (+1) 10 (+0)14 (+2)
Skills Intimidation +5, Survival +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp.


Social Check DCs

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