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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


John Graham, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a colorful flower in his golden hair. His eyes are likewise brown.

Personality: He is happy with his job as a Armorer. He turns his eye from what people do, preferring to live and let live. He uses divination through singing.

History: He was born at the edge of vast mountains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted martial powers by his dying brother.

Motivation: Expand his business; and to be a sailor again

Ideals: Gifted. Bonds: Poor, Attractive, Job, Nature. Occupation: Armorer

Voice: Uses sign language

Attributes [hide]

John Graham, Male Human Paladin 5
Medium (6'6") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 15 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 6 (-2)12 (+1) 12 (+1)9 (-1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1000 sp.


Social Check DCs


Margery Bradly, Female Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she wears a grey tunic with tan highlights, and long black pants that bunch up around her shoes. Her golden hair is kept up in a ponytail inside a Stetson hat. She tend to wears goggles to shield her eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. A gypsy cursed her at a young age, leading to her ugly appearance. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Meet up once more with her childhood friend; and she doesn't get along with people that don't share her tastes

Ideals: Artistic, Impeccable. Flaws: Disease, Ugly. Bonds: Adventurer. Occupation: Weaver

Voice: Tuts and clicks tongue

Attributes [hide]

Margery Bradly, Female Human Paladin 5
Medium (4'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)12 (+1) 15 (+2)10 (+0)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Average lock. 1 Simple lock. 1 Healer’s kit. 1 Masterwork Thieves’ tools.


Social Check DCs


Ermina Mitchell, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a blue armored body suit, with a simple brown line shooting up and back down. Her Stetson hat is riddled with cuts and holes. This violet eyed westerner is not easily forgotten.

Personality: Always inclined to offer people food she seems plenty friendly. She is a very good compulsive liar and kleptomaniac.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She moved out east to avoid the crime she committed. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and seeks redemption

Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Religious. Occupation: Miller

Voice: Forgets to breathe while speaking

Attributes [hide]

Ermina Mitchell, Female Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)5 (-3) 11 (+0)9 (-1)
Skills Deception +2, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 20000 cp. Blue quartz (8 gp). Black pearl (500 gp). Chalcedony (40 gp).


Social Check DCs


Norman Spaulding, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a large brown jacket. His hair is short and auburn. His amber eyes dart from person to person.

Personality: Norman wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gifted from a young age, Norman studied abroad. His childhood dream was to be a Mercenary, but he was a colossal failure. He struck the Map Maker job and began his own company from there.

Motivation: Wants to open a new tavern; and he feels the way he acts is they only way to get by in the world

Ideals: Disciplined, Gifted, Impeccable. Flaws: Impulsive. Bonds: Job. Occupation: Map Maker

Voice: Speaks with back of mouth

Attributes [hide]

Norman Spaulding, Male Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)9 (-1) 14 (+2)13 (+1)
Skills Intimidation +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs

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