Trey Morley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He is dressed in a clean black cloak covering his clean studded leather. His white hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He speaks before he thinks and is too direct. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in the north, but his parents moved at a very young age to the west. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the north, certain he would find work there.
Motivation: He is wracked by social anxiety; and to prove his worth to the world
Flaws: Ugly, Insomniac, Impulsive, Fearful. Bonds: Immigrant. Occupation: Beggar
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Elven
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 600 gp. Solid gold idol (900 gp). A roughly beaten golden orb (160 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). Solid gold idol (900 gp). 1 Minor magic item. 1 Minor magic item.
Maynild Acton, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears light armors faded through time and improper care. Her hair, while still mostly white, has prominent grey streaks. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She also has developed a complete distrust of the Fletcher profession.
History: Maynild was born with her father's beautiful face. She was an apprentice working in her father's forge. She tends to her Painter job now, and dutifully fulfills any obligations she has.
Motivation: Wants to work out more often; and balancing her hectic life and new painter responsibilities is difficult
Ideals: Athletic, Optimist. Bonds: Attractive, Job. Occupation: Painter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: Sardonyx (40 gp). Chrysoprase (40 gp).
Ermina Watson, Female Human [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'4" and likes to wear ponchos typically of a light grey in addition to tight pants. She has shaved her head bald. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She hates Humans with a passion. As such she is filled with self loathing. Animals are drawn to her, and she is able to talk to them.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Cursed with unlife at a very young age, Ermina has worked very hard to control her curse. She got away from her former life and has fallen to alcoholism.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and a strong sense of loyalty to human people
Ideals: Gifted. Flaws: Racist, Disease, Addict, Greedy. Bonds: Attractive. Occupation: Dyer
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 700 gp.
Diggory Dayton, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he very much looks the part of a Miner. His hair is chestnut, silky, and of moderate length. His skin is flawless and his hazel eyes scan people very quickly.
Personality: Diggory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Diggory is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born in the north to a Miner, Diggory learned a great deal about his father's area of expertise. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He struck the Miner job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and to be a banker again
Ideals: Extrovert, Gifted. Bonds: Job, Attractive, Family. Occupation: Miner
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Draconic, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Moonstone (50 gp). Freshwater pearl (14 gp). Golden pearl (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


