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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Jane Royal, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears a well pressed and immaculate suit (or dress). She has styled her red hair well, parting it to the right. She is baby faced.

Personality: Confrontational and typically high on some drug or another. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She served in the navy to pay for her family's outstanding loans. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She was granted druidic powers by her dying sister.

Motivation: Obtaining odd cultural Human artifacts is her passion.

Ideals: Gifted. Flaws: Addict. Bonds: Poor, Adventurer, Military. Occupation: Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Jane Royal, Female Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 19 (+4)9 (-1) 13 (+1)14 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp.


Social Check DCs


Gerald Harper, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a clover on it. He sports a flattop hair cut. His violet eyes are slightly larger than normal.

Personality: A deeply religious man he believes everything happens for a reason. He has all his life been fascinated with poetry.

History: Gifted from a young age, Gerald studied abroad. He has had some formal poetry training, and achieved minor success. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and he has a rivalry with the church that dominates his actions

Ideals: Artistic, Gifted, Entrepeneur. Bonds: Religious. Occupation: Junk Dealer

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerald Harper, Male Human Paladin 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Gerard Brent, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is generally shirtless and showing off his tattooed chest. He has a long red beard with little hanging trinkets. He has a tattooed face.

Personality: He is almost excessively polite to everyone, even when angry. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born in the south to a Shepherd, Gerard learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: Expand his business.

Flaws: Shy. Bonds: Immigrant, Job, Adventurer. Occupation: Shepherd

Voice: Speaks through clenched teeth

Attributes [hide]

Gerard Brent, Male Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 7 (-2)13 (+1)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Deep blue spinel (800 gp).


Social Check DCs


Elysande Jacobs, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears a green shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. She wears her blonde hair up in a very large beehive style do. She has a tattooed face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: From birth she was tutored by a cruel and relentless mentor. After coming to the age of reason, Elysande took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and many drow want her driven away

Ideals: Gifted. Flaws: Impulsive, Shy. Bonds: Mentor, Enemies. Occupation: Merchant

Voice: Soft and melodious

Attributes [hide]

Elysande Jacobs, Female Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)8 (-1) 12 (+1)17 (+3)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp. Blue sapphire (1000 gp). 2 Tanglefoot bags. 2 Tanglefoot bags. 4 Antitoxin. 3 Thunderstones.


Social Check DCs

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