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NPC Generator

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Advanced [show]


Rosalind Marlee, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears loose pants and a collared shirt complete with sweater beneath her coat and is in decent physical shape. Her brown hair is singed and shortened. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is happy with her job as a Cartwright. She turns her eye from what people do, preferring to live and let live. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a Mortician, her mother struggled to pay the bills. She was an apprentice working in her mother's forge. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is unsatisfied with her job; and balancing her hectic life and new cartwright responsibilities is difficult

Flaws: Ugly, Insane, Antagonistic. Bonds: Job, Poor. Occupation: Cartwright

Voice: Old Prospector

Attributes [hide]

Rosalind Marlee, Female Human Paladin 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)12 (+1) 8 (-1)11 (+0)
Skills Arcana +4, History +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Cory Law, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries a battered hand crossbow and tarnished mace as well. He keeps his blonde hair in a flapper bob. His eyes are a pleasant violet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His father raised him in a mountain cabin. He moved from fad to fad and when he turned 15 he discovered writing. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Fighting, Optimist, Artistic. Bonds: Nature, Adventurer. Occupation: Cartwright

Voice: High pitched, excited

Attributes [hide]

Cory Law, Male Human Paladin 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: White opal (1500 gp). Star rose quartz (80 gp). Eye agate (8 gp).


Social Check DCs


Bertram Deighton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants revenge against illithids; and he has comitted a past crime that haunts him to this day

Ideals: Joker, Justice. Bonds: Rich, Criminal record, Enemies. Occupation: Armorer

Voice: growls and snarls, animalistic

Attributes [hide]

Bertram Deighton, Male Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills History +5, Medicine +4
Senses Passive Perception 11
Languages Common, Aquan, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. Red garnet (70 gp). Alexandrite (300 gp). Tiger eye turquoise (14 gp). Banded agate (14 gp).


Social Check DCs


Kody Altham, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of kukris, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair, while still mostly blonde, has prominent grey streaks. His face is scarred and worn.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gifted student he started as a Knight, but he got bored and became a Masseuse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Masseuse

Voice: Pronounces difficult words wrong

Attributes [hide]

Kody Altham, Male Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)12 (+1) 11 (+0)15 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. Zircon (80 gp). Aquamarine (700 gp). Black pearl (700 gp).


Social Check DCs

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