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NPC Generator

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Advanced [show]


Aline Wesley, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She has a large grey mantle and cape that has been intricately interwoven into her green robe. Her hair is auburn and curly. Her face is covered beneath a completely black helmet.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born several months after her mother was called into army service. Cursed with lycanthropy at a very young age, Aline has worked very hard to control her curse. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the east; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Flaws: Selfish, Disease. Bonds: Military. Occupation: Adventurer

Voice: Rolls R's

Attributes [hide]

Aline Wesley, Female Human Paladin 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)10 (+0) 16 (+3)17 (+3)
Skills History +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp.


Social Check DCs


Alex Churchill, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has styled his chestnut hair well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born on a small isolated farm. At a young age his father died while driving off some dire rats. His mother being the stubborn sort decided to stay and helped train him in sickle use. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and revenge

Ideals: Fighting. Flaws: Selfish. Bonds: Adventurer, Nature, Enemies. Occupation: Knight

Voice: growls and snarls, animalistic

Attributes [hide]

Alex Churchill, Male Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)13 (+1) 17 (+3)11 (+0)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. Golden pearl (150 gp). Emerald (1100 gp). Citrine (20 gp). Chalcedony (20 gp).


Social Check DCs


Gerard Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His hair, while still mostly silver, has prominent grey streaks. His skin is flawless and his gray eyes scan people very quickly.

Personality: He has a massive crush on the younger sibling of the Body Guard who has hired him part-time. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born in a small desert village. When Gerard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town working and never settling down anywhere, but has fallen for a local Barkeep. He hasn't told them the truth, but wants to settle down with them.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Bonds: Attractive, Has a crush, Nature, Military, Criminal record. Occupation: Body Guard

Voice: Pirate accent

Attributes [hide]

Gerard Tindall, Male Human Paladin 5
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Investigation +4, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp. Blue sapphire (500 gp). Red garnet (160 gp). Smoky quartz (20 gp). Deep blue spinel (1600 gp).


Social Check DCs


Isabella Carlton, Female Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, she is an attractive figure. She wears light armors faded through time and improper care. Her blonde hair, when down, is lengthy. Her violet eyes are passionate and lively.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Isabella was born the youngest of three triplets. At a young age her father died while driving off some gnolls. Her mother being the stubborn sort decided to stay and helped train her in bastard sword use. She has since lost track of the people in her past.

Motivation: To reunite with her absent father.

Ideals: Fighting. Bonds: Attractive, Family, Enemies. Occupation: Roofer

Voice: Uses sign language

Attributes [hide]

Isabella Carlton, Female Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)12 (+1) 8 (-1)14 (+2)
Skills Investigation +4, Performance +5
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Deep blue spinel (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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