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NPC Generator

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Advanced [show]


William Melancon, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his sickle. He wears his blonde hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: William was born in the east. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: His relatives are trying to arrange a marriage; and expand his business

Ideals: Persistence. Flaws: Ugly. Bonds: Family, Job. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

William Melancon, Male Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)10 (+0) 16 (+3)10 (+0)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 80 pp.


Social Check DCs


Clerebold Walpole, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fancy brown suit. His hair, while still mostly brown, has prominent grey streaks. His eyes are likewise gray.

Personality: He is business-like. He takes instructions and follows them to the letter. He is frequently practicing swordplay.

History: Born to a pair of adventurers, Clerebold grew up listening to his father's many stories. He struck it rich when he found rare goods in large quantities. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To pay off his debts; and money/treasure

Ideals: Professionalism. Bonds: Attractive, Military, Adventurer, Rich, Debt. Occupation: Hunter

Voice: Booming voice

Attributes [hide]

Clerebold Walpole, Male Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 9 (-1)13 (+1) 12 (+1)10 (+0)
Skills Stealth +1, Survival +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Griselda Hamilton, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and is dressed in earthy colors with a grey and blue handkerchief worn on her left side. Her blonde hair is long and unkept. She has gleaming, smiling brown eyes.

Personality: Eccentric and domineering, Griselda will drive conversation. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Griselda is combative with any and all who dare try her patience in the slightest.

History: The child of eastern immigrants she idolized her father. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Griselda took refuge in the large cave and found the beat up whip and armor she uses now. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often; and regain custody of her son

Ideals: Athletic, Extrovert, Justice. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Merchant

Voice: Raspy

Attributes [hide]

Griselda Hamilton, Female Human Paladin 5
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)13 (+1) 9 (-1)15 (+2)
Skills Persuasion +5, Survival +2
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 3 Thunderstones. 1 Everburning torch. 3 Thunderstones.


Social Check DCs


Everard Chatham, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear white pants and tee shirts. He has a penchant for wearing a ring with an oversized emerald on his right hand. His red hair is lengthy and is close to two feet long. His green eyes dart from person to person.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a white middle class family as the only child. Through the years after Everard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Everard's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it; and retire the richest man in the north

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Rich. Occupation: Server

Voice: Middle-eastern accent

Attributes [hide]

Everard Chatham, Male Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)11 (+0) 14 (+2)13 (+1)
Skills Intimidation +4, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Zircon (20 gp). Amber (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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