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NPC Generator

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Advanced [show]


Millicent Ashton, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a fine chain shirt which she covers with white colored cloaks and clothing. Her silver hair is cut short with large spiked bangs in the front. Her hazel eyes are passionate and lively.

Personality: Aggressive, abrasive, and angry, Millicent embodies much of what other species detest in the Humans. She also is a firm believer in the womanly ideal.

History: She was born in the south. Millicent was born on a far southern forest where she grew up under the tutelage of her father, an expert Fortune-teller. She has been saving her money to try and buy her brother's freedom.

Motivation: Expand her business; and sabotage a competitor

Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Family, Job. Occupation: Fortune-teller

Voice: Draws out vowels

Attributes [hide]

Millicent Ashton, Female Human Paladin 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 7 (-2)10 (+0) 14 (+2)14 (+2)
Skills Investigation +3, Stealth +7
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Charles Walcott, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a simple tan robe with violet stripes complete with hood. His golden hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: Charles is depressed about a lot of things. He tends to be a nihilist. Charles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His mother raised him in a mountain cabin. Charles was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Charles decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Athletic. Flaws: Depressed, Hedonist. Bonds: Nature, Criminal record. Occupation: Priest

Voice: High pitched and raspy

Attributes [hide]

Charles Walcott, Male Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)13 (+1) 11 (+0)12 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. Lapis lazuli (5 gp). Star ruby (400 gp). Hematite (5 gp). 1 Minor magic item.


Social Check DCs


Drogo Harper, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a tan tunic with blue highlights, and long yellow pants that bunch up around his shoes, marred by teas. He sports a flattop hair cut. His brown eyes peer out from beneath his small tan hat.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in a small island village. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Human compassion; and to be a painter again

Ideals: Fighting. Flaws: Ugly, Antagonistic, Racist. Bonds: Job, Nature. Occupation: Bather

Voice: Soft and mumbly

Attributes [hide]

Drogo Harper, Male Human Paladin 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)14 (+2) 7 (-2)13 (+1)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Gnoll, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Jade (70 gp). Moonstone (40 gp). Tourmaline (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emeny Gyula, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears a simple brown robe with yellow stripes complete with hood, she is not a threatening figure. She keeps her long white hair kept up in a rat tail. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: While she acts the brute, she is far gentler than she would appear. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Emeny was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Emeny decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has comitted a past crime that haunts her to this day

Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Attractive, Criminal record. Occupation: Tailor

Voice: Middle-eastern accent

Attributes [hide]

Emeny Gyula, Female Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)10 (+0) 9 (-1)15 (+2)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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