Trym Rodney, Male Human [Permalink]
Personal [hide]
Description: He wears a brown tunic with green highlights, and long brown pants that bunch up around his shoes. His red hair is thinning but still full. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is almost excessively polite to everyone, even when angry. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Trym was born in the west. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has recently gotten a pet goose that steals things from people.
Motivation: Expand his business; and sabotage a competitor
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Criminal record, Immigrant, Job. Occupation: Bookbinder
Voice: Slurs words
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
Herleva Upton, Female Human [Permalink]
Personal [hide]
Description: She wears green leather gloves, a green jacket, and tight pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'0" when asserting herself. Her chestnut hair is cut short. Her hazel eyes have a joyful gleam in them most of the time.
Personality: Cocky and sure of herself, she believes she is the best Barber born in the past three hundred years. Herleva is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When money was particularly tight she was walking through alleys when she overheard a Barber hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She struck the Barber job and began her own company from there.
Motivation: To end her boredom; and an old rival family wants her found
Flaws: Mundane. Bonds: Job, Family, Slave, Poor. Occupation: Barber
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 7 (-2) | 14 (+2) | 19 (+4) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Celestial, Halfling
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.
Griselda Blankley, Female Human [Permalink]
Personal [hide]
Description: She wears a violet collared shirt and blue skirt. She accessorizes with a yellow scarf around the waist and a strap diagonally across her shirt. She is portly but not overly obese. Her blonde hair is matted, messy, and big. Her gray eyes are slightly larger than normal.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born to a criminal king-pin and mafia family She worked as a nervous Assassin and found it very stressful. After months of barely getting by, Griselda managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She has decided she is irredeemable; and seeks redemption
Flaws: Ugly, Shy. Bonds: Rich, Criminal record, Job. Occupation: Assassin
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 49 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 400 gp. Fire opal (1300 gp). Deep blue spinel (400 gp). Rose (70 gp).
Millicent Southey, Female Human [Permalink]
Personal [hide]
Description: She wears brown trousers with tan and grey striped suspenders. She wears various colorful collared shirts. Her attire stands in sharp contrast to her bow, which is beautifully polished and possesses an ornate carving of a dagger on it. Her red hair is kept up in a ponytail inside a wide-brimmed hat. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She enjoys reading and quiet.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She's also a talented Jeweler, but doesn't like to broadcast it.
Motivation: She is greedy; and sabotage a competitor
Ideals: Artistic, Logical. Bonds: Nature, Job, Rich. Occupation: Dyer
Voice: Gruff and masculine
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 17 (+3) | 18 (+4) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Gnome, Abyssal, Terran
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. Red-brown spinel (120 gp). 1 Spyglass.
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