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NPC Generator

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Advanced [show]


Heather Compton, Female Human [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a grey coat over a white low-cut shirt, and a broad hat upon her head. Her red hair is matted, messy, and big. Her ears are large.

Personality: She speaks before she thinks and is too direct. She is skeptical of what others tell her and is slow to trust.

History: Born in the north to a Engraver, Heather learned a great deal about her mother's area of expertise. She helped her mother out around the business and became quite the natural. She has drifted from career to career and currently works as a Engraver.

Motivation: Balancing her hectic life and new Engraver responsibilities is difficult; and she is unsatisfied with her job

Flaws: Ugly, Impulsive, Shy. Bonds: Job. Occupation: Engraver

Voice: Uses sign language

Attributes [hide]

Heather Compton, Female Human Paladin 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)15 (+2) 15 (+2)12 (+1)
Skills Insight +5, Performance +4
Senses Passive Perception 12
Languages Common, Gnoll, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Minor magic item.


Social Check DCs


Millicent Webley, Female Human [Permalink]

Personal [hide]

Description: She is typically in her Glassblower uniform. She is bristling with hidden weapons, mostly scythes and sickles. Her auburn hair is braided into rings. Her blue eyes peer out from beneath her Stetson black hat.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: When she was but 3 years old her parents immigrated from the north. Millicent was born on a far northern forest where she grew up under the tutelage of her father, an expert Glassblower. Recently she has begun working with bootleggers and crooks.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Optimist. Bonds: Job, Criminal record, Enemies, Immigrant. Occupation: Glassblower

Voice: Mumbles to self between sentences

Attributes [hide]

Millicent Webley, Female Human Paladin 5
Medium (4'10") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)12 (+1) 11 (+0)8 (-1)
Skills Medicine +3, Nature +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp.


Social Check DCs


Yvonne Halsey, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears silk and lounges about seductively. Sporting a golden mohawk this woman's hair draws a lot of attention. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of a Mortician, who enjoyed hunting, Yvonne was taken on many hunting expeditions. A gifted student she started as a Mortician, but she got bored and became a Sailor. She became a Sailor soon after.

Motivation: She's repulsed by the PC; and to be a mortician again

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Sailor

Voice: growls and snarls, animalistic

Attributes [hide]

Yvonne Halsey, Female Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)16 (+3) 14 (+2)12 (+1)
Skills Acrobatics +3
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs


Norman Axton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tan shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He sports a long black beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Norman hails from a village terrorized by orcs. He married young, but lost his spouse to orcs. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son

Ideals: Joker. Flaws: Depressed. Bonds: Adventurer, Enemies, Family. Occupation: Painter

Voice: Australian accent

Attributes [hide]

Norman Axton, Male Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 7 (-2)12 (+1) 18 (+4)11 (+0)
Skills History +4, Intimidation +3
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 200 gp. Onyx (30 gp). Chrysoprase (30 gp).


Social Check DCs

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