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NPC Generator

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Advanced [show]


Gerard Snowdon, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this western man wears grey trousers with yellow and red striped suspenders. He wears various colorful collared shirts. His blonde hair is knotted and matted. He is very pretty but has cold, dead eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gerard hails from a village terrorized by brigands. In his 17th year, his parents were killed by a brigands raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Wants to work out more often; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Athletic, Philantrophist. Flaws: Depressed. Bonds: Attractive, Enemies. Occupation: Barkeep

Voice: German accent

Attributes [hide]

Gerard Snowdon, Male Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)16 (+3) 7 (-2)6 (-2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 8
Languages Common, Terran, Gnoll, Celestial
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Oriel Marley, Female Human [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She carries a battered axe and tarnished bow as well. Her long silver hair is drawn into a two foot long braid. Her face is scarred and worn.

Personality: Confrontational and typically high on some drug or another. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the south her family was never financially stable. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Addict, Antagonistic. Bonds: Poor. Occupation: Spice Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Oriel Marley, Female Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)14 (+2) 17 (+3)14 (+2)
Skills Arcana +5, History +5
Senses Passive Perception 13
Languages Common, Gnoll, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2000 sp.


Social Check DCs


Emmeline Benson, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman prefers to wear flannel, and a wedding ring on her left hand. Her black hair is cut short with large spiked bangs in the front. Her thin eyebrows rest above her beady hazel eyes.

Personality: Her tongue was cut out and she uses sign language. She does not trust anyone and sleeps with one eye open.

History: She served in the navy to pay for her family's outstanding loans. A freak accident while working with her Painter father left her crippled. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Emmeline never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: Wishes to resurrect an old love.

Flaws: Ugly, Disease, Insomniac. Bonds: In love, Military. Occupation: Locksmith

Voice: High pitched, excited

Attributes [hide]

Emmeline Benson, Female Human Paladin 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)18 (+4) 16 (+3)11 (+0)
Skills Nature +7, Persuasion +3
Senses Passive Perception 13
Languages Common, Sylvan, Celestial, Gnome, Aquan
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. Smoky quartz (50 gp). Alexandrite (500 gp). Tourmaline (50 gp). Sardonyx (50 gp).


Social Check DCs


Susannah Harlan, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears an old set of leather armor, nicked and torn by the ravages of time and battle, she is not a threatening figure. Her red hair is lengthy. She wears a mask on her face.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She takes great joy in being the best Glassblower in town.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her 10th year, her parents were killed by a drow raid, leaving Susannah alone in the world. After a stint in an orphanage, she was adopted. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She'd like to take her coworkers down a peg; and to be a blacksmith again

Bonds: Adventurer, Job, Rich, Enemies. Occupation: Glassblower

Voice: Soothing and warm

Attributes [hide]

Susannah Harlan, Female Human Paladin 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)8 (-1) 8 (-1)13 (+1)
Skills Animal Handling +2, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs

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