Matilda Kitchur, Female Human [Permalink]
Personal [hide]
Description: She wears a brown vest and prefers blue and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. She wears her hair in dreadlocks. Her green eyes are passionate and lively.
Personality: She can speak with the recently deceased. She is an amazing painter.
History: Born in the west to a Guard, Matilda learned a great deal about her mother's area of expertise. A gifted student she started as a Sellsword, but she got bored and became a Guard. She has been a successful dealer in antiques buying low and selling high.
Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk
Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Guard
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 10000 cp. Azurite (13 gp). Red-brown spinel (70 gp). Golden yellow topaz (1300 gp). 1 Minor magic item.
Don Kimberley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is blonde and curly. His gray eyes are slightly larger than normal.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the south. His parents enrolled him in a Paladin school at a young age so that he could practice his necromantic talents. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new sculptor responsibilities is difficult
Ideals: Optimist, Gifted. Bonds: Rich, Job, Immigrant. Occupation: Sculptor
Voice: Squeaky
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Ignan, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 100 gp.
Ella Clinton, Female Human [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing a long, red, dusty cloak. Her long blonde hair reaches down to her waist. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She dislikes all the random violence that takes place in the south. The war was a terrible time for her, and Ella does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She wants nothing more than to rejoin the army; and further expansion of business
Ideals: Pacifist, Fighting. Flaws: Depressed, Mundane. Bonds: Military, Job. Occupation: Spice Merchant
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 13 (+1) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Blue star sapphire (1400 gp). Blue sapphire (1400 gp).
Ida Davenport, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a scimitar, but if one is not available she will default to her morningstar. She is bald on top and has large black tufts of hair around her ears. Her eyes are a pleasant gray.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and she is greedy
Flaws: Ugly, Disease. Bonds: Guardian, Rich. Occupation: Hunter
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 10000 cp.
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Their contribution stands as a beacon of hope for all adventurers!

