Margery Adley, Female Human [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. She carries with her a set of swords on her belt, each one with a aquamarine on the hilt. She has wavy golden hair. Her face is scarred and worn.
Personality: She is extraordinarily eccentric. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in a small village she learned the ways of the warrior from her father. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: A deep hatred of giants; and money/treasure
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Rich, Enemies. Occupation: Armorer
Voice: Italian accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Hunter Sharps, Male Human [Permalink]
Personal [hide]
Description: This man wears baggy grey pantaloons and a black scarf. He has a penchant for wearing a ring with an oversized amber on his left hand. His long chestnut hair reaches down to his waist. His amber unseeing eyes seem to look past you.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Courier arts, while his mother instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.
Motivation: Nothing but the best is good enough for him; and he wants nothing more than to rejoin the army
Ideals: Impeccable. Flaws: Disease, Mundane. Bonds: Rich, Military. Occupation: Courier
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Adelard Kendall, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'4" and wears a fine chain shirt which he covers with blue colored cloaks and clothing. His left leg appears badly burned and disfigured. His tied-back hair is golden. He wears large thick round spectacles.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. In his 18th year, his parents were killed by a brigands raid, leaving Adelard alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Many brigands want him driven away; and he's repulsed by the pc
Flaws: Depressed, Antagonistic. Bonds: Religious, Enemies. Occupation: Stableman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 300 gp. Carnelian (40 gp). 1 Minor magic item.
Sarah Brixton, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 5'6". She wears just a blue suit, and her gloved hand is found clutching a monstrous two handed axe. Her black hair is braided into rings. She wears round tiny glasses practically rammed into her face.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born at the edge of vast plains. When Sarah reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has been saving her money to try and buy her sister's freedom.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and wants to raise her children well
Ideals: Joker. Bonds: Family, Nature, Military, Criminal record. Occupation: Seamstress
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 600 gp. Rhodochrosite (10 gp). Brown-green garnet (70 gp). Aquamarine (800 gp). Aquamarine (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!


