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NPC Generator

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Advanced [show]


Reynard Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears violet leather gloves, a violet jacket, and tight pants. He has a moderate pudge and is not very fit. His golden hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are violet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Joker, Fighting. Bonds: Adventurer, Nature, Rich. Occupation: Brewer

Voice: Sore throat, cough

Attributes [hide]

Reynard Barclay, Male Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 12 (+1)10 (+0) 14 (+2)9 (-1)
Skills Perception +5, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Justin Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is renowned for his bright black suits and hats. His broad hat is riddled with cuts and holes. His ears are large.

Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised by priests from a young age. He worked as a nervous Dyer and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is unsatisfied with his job

Ideals: Justice. Flaws: Ugly. Bonds: Job, Religious, Mentor, Criminal record. Occupation: Dyer

Voice: Speaks through clenched teeth

Attributes [hide]

Justin Carlisle, Male Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)14 (+2) 16 (+3)13 (+1)
Skills History +5, Stealth +4
Senses Passive Perception 13
Languages Common, Sylvan, Infernal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp.


Social Check DCs


Herleva Ashton, Female Human [Permalink]

Personal [hide]

Description: She wears a brown collared shirt and green skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt, and carries lances. Her silver hair is styled in orderly dreadlocks. Her eyes are likewise blue.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She believes the world needs to unite to get rid of illithids once and for all.

History: Sold as a small child to a wizard, Herleva was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Herleva's homeland. Herleva decided to take the middle way and become a bodyguard. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Many illithids want her driven away.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Mentor, Immigrant. Occupation: Server

Voice: Speaks with back of mouth

Attributes [hide]

Herleva Ashton, Female Human Paladin 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)18 (+4) 14 (+2)11 (+0)
Skills Deception +3, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Orc, Auran, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. A miniature golden chest with tiny emeralds lining the top (100 gp). Silver comb with moonstones (1000 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Matilda Barton, Female Human [Permalink]

Personal [hide]

Description: She has a missing right arm. She is dressed in an above average manner. She has a long white ponytail with little hanging trinkets. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She has a habit of throwing herself into exceedingly dangerous situations.

History: Matilda was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and to prove her worth to the world

Flaws: Insane, Emotional, Impulsive. Bonds: Attractive. Occupation: Spy

Voice: Scratchy, weak

Attributes [hide]

Matilda Barton, Female Human Paladin 5
Medium (4'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)10 (+0) 11 (+0)7 (-2)
Skills Insight +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp.


Social Check DCs

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