Roland Byron, Male Human [Permalink]
Personal [hide]
Description: This man wears green painted combat armor at almost all times. He has a penchant for wearing a ring with an oversized opal on his right hand. He has wavy golden hair. He wears round tiny glasses practically rammed into his face.
Personality: Eccentric and domineering, Roland will drive conversation. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: When he was but 3 years old his parents immigrated from the south. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Ideals: Extrovert. Bonds: Rich, Enemies, Immigrant. Occupation: Cartwright
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 9 (-1) | 18 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Aquan, Gnome, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 40000 cp. Cloth of gold vestments (60 gp). Sapphire pendant on gold chain (1400 gp). Old masterpiece painting (900 gp).
Gunter Churchill, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is dressed in earthy colors with a blue and black handkerchief worn on his right side. His whole body is exceptionally muscular. He wears his chestnut hair up. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has a minor phobia of water and hates getting wet.
History: He was born on a small isolated farm. His homeland was ravaged by war and he spent much of his life rebuilding it. After a long history of fighting, Gunter and his spouse have recently divorced.
Motivation: He is wracked by social anxiety.
Flaws: Addict, Antagonistic, Fearful, PTSD. Bonds: Immigrant, Nature. Occupation: Sailor
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Alice Wellington, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a violet vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her violet boots flare out at the collars. She has moderate length black hair. Her blue eyes lackadaisically let the world flow into them.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She misses her home and complains about the freezing weather, even in summer.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Healer arts, while her father instructed her in etiquette, music and courtly manner. She made a point of taking high paying jobs and getting most of it up front. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality
Flaws: Secretive. Bonds: Immigrant, Rich, Adventurer. Occupation: Healer
Voice: Squeaky
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 10 (+0) | 7 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Alexandrite (500 gp). Fire opal (1300 gp). Amethyst (60 gp). Hematite (10 gp).
Randal Winterbourne, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes lackadaisically let the world flow into them.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a logical person and will generally grow upset if things defy logic and science.
History: His mother raised him in a mountain cabin. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and he's repulsed by the pc
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Nature, In love. Occupation: Knight
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 6 (-2) | 4 (-3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 200 gp. Tiger eye turquoise (13 gp). Smoky quartz (30 gp). Moss agate (13 gp). Chalcedony (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

