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NPC Generator

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Advanced [show]


Anselm Wentworth, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and dresses in black turtlenecks beneath a blue coat with grey slacks. His right hand appears badly burned and disfigured. He keeps his red hair in a pixie cut. His gray unseeing eyes seem to look past you.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has since lost track of the people in his past.

Motivation: He has decided he is irredeemable; and regain custody of his son

Flaws: Disease, Impulsive. Bonds: Criminal record, Family. Occupation: Gardener

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anselm Wentworth, Male Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)13 (+1) 16 (+3)18 (+4)
Skills Arcana +4, Intimidation +7
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 6000 sp. 1 Masterwork Light wooden shield.


Social Check DCs


Ernest Marlee, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He tends to wear a large brown jacket. He is an epitome of beauty. His blonde hair and beard is wavy and long. He has amber eyes and a brown hat with a violet feather.

Personality: Cocky and sure of himself, he believes he is the best Stableman born in the past three hundred years. He misses his home and complains about the freezing weather, even in summer.

History: He was born at the edge of vast desert. Through the years after Ernest was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Ernest's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Stableman for hire.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and expand his business

Flaws: Antagonistic, Greedy. Bonds: Attractive, Job, Immigrant, Nature. Occupation: Stableman

Voice: Irish accent

Attributes [hide]

Ernest Marlee, Male Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)17 (+3) 9 (-1)6 (-2)
Skills History +6, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan, Draconic, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Half-Plate.


Social Check DCs


Hunter Graham, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he typically wears a sleeveless long coat of deep green leather and dull tan iron scale mail. He wears his brown hair down. He has gleaming, smiling gray eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Cursed with lycanthropy at a very young age, Hunter has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Flaws: Sensitive, Disease. Bonds: Job, Criminal record. Occupation: Weaver

Voice: Forgets to breathe while speaking

Attributes [hide]

Hunter Graham, Male Human Paladin 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)15 (+2) 13 (+1)16 (+3)
Skills Animal Handling +4, Performance +6
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp. Tiger eye turquoise (4 gp). Chrysoprase (40 gp). 1 Half-Plate. 1 Chain shirt. 1 Full Plate.


Social Check DCs


Guy Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears professional attire. His hair is short and white. His blue eyes are slightly larger than normal.

Personality: Always inclined to offer people food he seems plenty friendly. He is skeptical of what others tell him and is slow to trust.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His religion dominates his actions.

Ideals: Athletic, Philantrophist. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Gardener

Voice: Ums and uhs a lot

Attributes [hide]

Guy Beckwith, Male Human Paladin 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)6 (-2) 12 (+1)8 (-1)
Skills Acrobatics +4, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp.


Social Check DCs

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