Avelina Acton, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears baggy grey pantaloons and a white scarf. She wears her golden hair down. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She works hard and plays hard.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is her passion.
Ideals: Fighting, Gifted. Flaws: Insane, Hedonist. Bonds: Adventurer. Occupation: Tanner
Voice: Australian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Hadwisa Birkenhead, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a white armored body suit, with a simple green line shooting up and back down. Her feathered hat is riddled with cuts and holes. Her gray eyes dart from person to person to random spaces in the air.
Personality: She loves telling others what to do and how they should feel about things. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Hadwisa hails from a village terrorized by orcs. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She tends to her Miner job now, and dutifully fulfills any obligations she has.
Motivation: Many orcs want her driven away; and balancing her hectic life and new miner responsibilities is difficult
Ideals: Opinionated. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Miner
Voice: Whispers
Attributes [hide]
Medium (4'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 13 (+1) | 4 (-3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Elizabeth Brandon, Female Human [Permalink]
Personal [hide]
Description: She wears suspenders and brown workpants. Her shirt is blue, and she wears a heavy brown leather apron most of the time. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She keeps her long black hair kept up in a rat tail. Her hazel eyes are passionate and lively.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born into a rich family. She moved from fad to fad and when she turned 15 she discovered dancing. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To end her boredom; and she has money and likes to spend it
Ideals: Artistic. Flaws: Secretive, Impulsive, Mundane. Bonds: Rich. Occupation: Roofer
Voice: Soothing and warm
Attributes [hide]
Medium (4'8") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 9 (-1) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Everard Beckwith, Male Human [Permalink]
Personal [hide]
Description: Standing 5'8", this man wears bulky green painted plate armor. His tied-back hair is white. His otherwise smooth face is marked with small tiny scars.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Apothecary arts, while his father instructed him in etiquette, music and courtly manner. A freak accident while working with his Mayor mother left him crippled. He used his abilities to travel the world and help people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Philantrophist. Flaws: Disease. Bonds: Criminal record, Rich. Occupation: Apothecary
Voice: Posh accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 5 (-3) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Draconic, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
