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NPC Generator

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Advanced [show]


Ella Cotton, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'11" and wears a red coat over a brown low-cut shirt, and a Stetson hat upon her head. Her left leg appears badly burned and disfigured. Her hair is always cut to a buzz. She wears a mask on her face.

Personality: She acts crazy and hedonistic. She misses her home and complains about the freezing weather, even in summer.

History: She was raised in a white middle class family as the only child. She worked as a nervous Stableman and found it very stressful. She became a Stableman soon after.

Motivation: Sabotage a competitor; and to find somewhere to settle down

Flaws: Hedonist, Mundane. Bonds: Immigrant, Job. Occupation: Stableman

Voice: Draws out vowels

Attributes [hide]

Ella Cotton, Female Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)11 (+0) 13 (+1)9 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp.


Social Check DCs


Rosalind Everleigh, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears a pastel vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her pastel boots flare out at the collars. She has moderate length black hair. Her ears are large.

Personality: She snorts whenever she laughs or is feeling confident. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of a Priest, who enjoyed hunting, Rosalind was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She would like to get married and retire; and wants her loneliness to end

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Nature, Has a crush. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Rosalind Everleigh, Female Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)10 (+0) 10 (+0)16 (+3)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp.


Social Check DCs


Alice Brady, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is wearing a long, pastel cloak. She has auburn hair. Her brown eyes dart from person to person.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is a ruthless business woman, a trait she acquired from her mother.

History: Born to a pair of adventurers, Alice grew up listening to her mother's many stories. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is her passion; and to be a ruler again

Ideals: Entrepeneur. Bonds: Job, Adventurer. Occupation: Slave Trader

Voice: Eastern European accent

Attributes [hide]

Alice Brady, Female Human Paladin 5
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 18 (+4)15 (+2) 8 (-1)8 (-1)
Skills Investigation +5, Persuasion +2
Senses Passive Perception 9
Languages Common, Celestial, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Alice Milton, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears a Stetson hat to cover her moderate length auburn hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born in the north to a Guard, Alice learned a great deal about her mother's area of expertise. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has worked as a Guard like her mother before her.

Motivation: She'd like to take her coworkers down a peg; and an old rival family wants her found

Ideals: Entrepeneur. Flaws: Insane. Bonds: Job, Family. Occupation: Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Alice Milton, Female Human Paladin 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)10 (+0) 14 (+2)10 (+0)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Iolite (30 gp). Azurite (4 gp). Chrysoprase (30 gp). Aquamarine (1600 gp). 1 Half-Plate.


Social Check DCs

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