Alex Kirby, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He keeps his red hair in a pixie cut. His blue eyes lackadaisically let the world flow into them.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born the only child of a wealthy merchant. A gifted student he started as a Jeweler, but he got bored and became a Sculptor. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Wants a kiss; and someone believes him a fraud
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Enemies, Job, Has a crush. Occupation: Sculptor
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 800 gp. Red-brown spinel (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Robert Wentworth, Male Human [Permalink]
Personal [hide]
Description: This malnourished man typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. His black hair is slicked back into a classic pompadour. He is baby faced.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a very good compulsive liar and kleptomaniac.
History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Glassblower.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Disciplined. Flaws: Mundane. Bonds: Poor, Criminal record, Job. Occupation: Glassblower
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: Golden yellow topaz (200 gp).
Hubert Everly, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He keeps his brown hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the west to a Detective, Hubert learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Detective. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Sabotage a competitor; and revenge
Bonds: Attractive, Slave, Job, Adventurer, Enemies. Occupation: Detective
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 59 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Beatrice Vance, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a lance, but if one is not available she will default to her morningstar. Her brown hair is long and unkept. She wears round tiny glasses practically rammed into her face.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Beatrice lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Merchant, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beatrice fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Family. Occupation: Slave Trader
Voice: Posh accent
Attributes [hide]
Medium (4'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Infernal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 100 gp. Azurite (8 gp). Tiger eye turquoise (8 gp). Star rose quartz (40 gp). Blue quartz (8 gp).
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