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NPC Generator

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Advanced [show]


Ida Hayhurst, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears silk and lounges about seductively. Her chestnut hair is cut short with large spiked bangs in the front. Her eyes are a pleasant blue.

Personality: She has always had a great fascination with Human culture. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now travels the world, in search of power and loot.

Motivation: Her religion dominates her actions; and she's looking for her big break

Flaws: Racist. Bonds: Attractive, Adventurer, Religious. Occupation: Crown-heir

Voice: Pronounces difficult words wrong

Attributes [hide]

Ida Hayhurst, Female Human Paladin 5
Medium (4'7") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)9 (-1) 8 (-1)14 (+2)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


Herleva Tinley, Female Human [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep grey leather and dull violet iron scale mail. She has a slight overbite and is overall scrawny. Her hair is cut close to her head. She tend to wears goggles to shield her eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was granted arcane powers by her dying sister.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Professionalism, Justice, Gifted. Bonds: Mentor, Religious. Occupation: Miller

Voice: Scratchy, weak

Attributes [hide]

Herleva Tinley, Female Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)11 (+0) 15 (+2)14 (+2)
Skills Athletics +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp. Eye agate (7 gp). Malachite (7 gp). Aquamarine (1100 gp). Citrine (20 gp). 1 Masterwork Common Melee.


Social Check DCs


Anne Ramsey, Female Human [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is cut close to her head. She wears large thick round spectacles.

Personality: She is business-like. She takes instructions and follows them to the letter. She uses divination through singing.

History: Born in the north to a Baker, Anne learned a great deal about her father's area of expertise. In her 18th year, her parents were killed by a orcs raid, leaving Anne alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Many orcs want her driven away.

Ideals: Professionalism, Gifted. Bonds: Poor, Job, Enemies. Occupation: Baker

Voice: Jittery and nervous

Attributes [hide]

Anne Ramsey, Female Human Paladin 5
Medium (4'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)14 (+2) 14 (+2)9 (-1)
Skills Religion +5, Stealth +5
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30 pp. Aquamarine (1300 gp). Banded agate (9 gp). Alexandrite (1300 gp). Red-brown spinel (90 gp). 1 Masterwork Light steel shield. 1 Breastplate.


Social Check DCs


Helen Gracey, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a pastel collared shirt and red skirt. She accessorizes with a yellow scarf around the waist and a strap diagonally across her shirt. Her red hair is still thick. Her gray eyes dart from person to person to random spaces in the air.

Personality: She exudes charisma. She is a tour de force of persuasion. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Helen was born the youngest of three triplets. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She became a Ruler soon after.

Motivation: A strong sense of loyalty to Human people; and she's repulsed by the pc

Flaws: Antagonistic, Racist. Bonds: Attractive, Family, Job. Occupation: Ruler

Voice: Indian accent

Attributes [hide]

Helen Gracey, Female Human Paladin 5
Medium (4'10") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)4 (-3) 15 (+2)12 (+1) 14 (+2)11 (+0)
Skills Medicine +5, Stealth +0
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +0 / 2d4-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30000 cp.


Social Check DCs

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