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NPC Generator

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Simon Webley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is generally well dressed albeit a few years behind the times. He has wavy auburn hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is frequently practicing swordplay.

History: Simon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When Simon reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's since become an addict/alcoholic.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Addict. Bonds: Attractive, Military, Poor. Occupation: Architect

Voice: Dark and ominous

Attributes [hide]

Simon Webley, Male Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)9 (-1) 10 (+0)12 (+1)
Skills Intimidation +4, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 20000 cp. 3 Antitoxin. 1 Everburning torch.


Social Check DCs


Cory Acton, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. His hair is greying and his face has many wrinkles. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a criminal king-pin and mafia family Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He left for the east, certain he would find work there.

Motivation: Several ex partners dislike his way of doing things and want revenge; and seeks redemption

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Immigrant, Enemies. Occupation: Miller

Voice: pre-pubescent

Attributes [hide]

Cory Acton, Male Human Paladin 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Perception +4, Religion +5
Senses Passive Perception 15
Languages Common, Infernal, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp.


Social Check DCs


Mary Ogden, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She does not wear sleeves and tends to eschew shirts when she can avoid it. She wears a broad hat to hide her balding. She tend to wears goggles to shield her eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born at the edge of vast island. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mary took refuge in the old dungeon and found the beat up spear and armor she uses now. She left for the south, certain she would find work there.

Motivation: Doesn't want to be a Assassin and was forced into it by her family; and she's repulsed by the pc

Flaws: Shy, Antagonistic. Bonds: Nature, Immigrant, Family. Occupation: Assassin

Voice: Speaks with a cold

Attributes [hide]

Mary Ogden, Female Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)12 (+1) 13 (+1)19 (+4)
Skills Acrobatics +6, Animal Handling +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp.


Social Check DCs


Balimaar Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. His silver hair is lengthy and is close to two feet long. His violet eyes dart from person to person to random spaces in the air.

Personality: He loves telling others what to do and how they should feel about things. He also has developed a complete distrust of the Sailor profession.

History: He is the product a well kept family trust fund and as such has never really known need. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To be a Sailor again; and to end his boredom

Ideals: Opinionated. Flaws: Mundane. Bonds: Job, Rich, Criminal record. Occupation: Jeweler

Voice: Soothing and warm

Attributes [hide]

Balimaar Hadley, Male Human Paladin 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)14 (+2) 13 (+1)6 (-2)
Skills Insight +4, Performance +1
Senses Passive Perception 11
Languages Common, Celestial, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. Rock crystal (20 gp). Freshwater pearl (8 gp).


Social Check DCs

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