Nicholas Shelley, Male Human [Permalink]
Personal [hide]
Description: This man is renowned for his bright white suits and hats. He has a penchant for wearing a ring with an oversized opal on his left hand. He sports a flattop hair cut. He wears a mask on his face.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved from fad to fad and when he turned 15 he discovered painting. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicholas fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is unsatisfied with his job; and he has decided he is irredeemable
Ideals: Artistic, Fighting. Bonds: Rich, Attractive, Criminal record, Job. Occupation: Interpreter
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 52 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 300 gp. Jet (150 gp). Tiger eye turquoise (14 gp).
Balimaar Atherton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear black tank tops with green pants. His head has been shaved. His ears are large.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: When he was but 4 years old his parents immigrated from the east. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others.
Flaws: Ugly, Cynical, Fearful. Bonds: Immigrant, Enemies. Occupation: Engraver
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 13 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 12 (+1) | 5 (-3) | 8 (-1) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Just what you see.
Sarah Weston, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and wears silk and lounges about seductively. Her moppish brown hair is in a traditional bowl cut. Her eyes are a pleasant violet.
Personality: She hates Humans with a passion. As such she is filled with self loathing. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Sarah was born with her mother's beautiful face. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Has a crush, Adventurer. Occupation: Marshal
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 100 gp. Chrysoprase (80 gp). Moss agate (11 gp). Silver pearl (150 gp). Brown-green garnet (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arnold Altham, Male Human [Permalink]
Personal [hide]
Description: This man is constantly adorned with expensive silk clothing, often dyed in bright blue and violet, and wears rings and necklaces with large, colorful gems. He is muscular with a powerful set of arms. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.
Personality: He is irascible and easily irritated. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a criminal king-pin and mafia family His necromantic abilities were realized during a raid on his village. After a long history of fighting, Arnold and his spouse have recently divorced.
Motivation: An old rival family wants him found; and he has money and likes to spend it
Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Rich, Criminal record, Family. Occupation: Junk Dealer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 100 gp. Solid gold idol (500 gp). Brass mug with jade inlays (500 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!


