Melissa Marlee, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is dressed in a clean brown cloak covering her clean studded leather. Her hair is auburn, silky, and of moderate length. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Gifted from a young age, Melissa studied abroad. She went to a religious school and was inspired by the priests there in charitable deeds. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She is greedy; and money/treasure
Ideals: Gifted. Bonds: Attractive, Religious, Adventurer, Rich. Occupation: Bowyer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 13 (+1) | 5 (-3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Eye agate (7 gp). Silver pearl (90 gp). Aquamarine (800 gp). Rose (30 gp).
Isabella Spaulding, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She keeps her long golden hair kept up in a rat tail. She wears a mask on her face.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born a particularly ugly child, much to the horror of her parents. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has worked as a Fletcher like her father before her.
Motivation: Balancing her hectic life and new Fletcher responsibilities is difficult; and expand her business
Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Rich, Job. Occupation: Fletcher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. 1 Minor magic item.
Gomory Fawcett, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'11" and wears long strands of aquamarine and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His right leg appears badly burned and disfigured. His red hair is kept up in a ponytail inside a top hat. He is very pretty but has cold, dead eyes.
Personality: He is extraordinarily eccentric. He receives visions of the future at random moments
History: Gomory was born with his father's beautiful face. His druidic abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Ideals: Gifted. Flaws: Insane. Bonds: Rich, Attractive. Occupation: Sellsword
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 800 gp. Jasper (30 gp). Carnelian (30 gp). Amethyst (50 gp).
Reynard Badger, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He tends to wear a brown poncho over his likewise colored trousers and shirt. His hair is always cut to a buzz. His brown eyes lackadaisically let the world flow into them.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a Detective, his father struggled to pay the bills. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.
Motivation: To clean up the streets; and a rival would like him out of the picture
Ideals: Professionalism. Flaws: Shy. Bonds: Poor, Criminal record, Guardian. Occupation: Performer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 19 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 5 (-3) | 17 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnoll, Dwarven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
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