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NPC Generator

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Advanced [show]


Alice Merton, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She likes to wear ponchos typically of a light blue in addition to tight pants. Her white hair is still thick. She wears large thick round spectacles.

Personality: She has always had a great fascination with Human culture. The war was a terrible time for her, and Alice does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: The child of a Sculptor, who enjoyed hunting, Alice was taken on many hunting expeditions. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Human compassion; and she wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Racist, Depressed. Bonds: Immigrant, Military, Nature. Occupation: Navigator

Voice: Prounounces S like Z

Attributes [hide]

Alice Merton, Female Human Paladin 5
Medium (4'7") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 8 (-1)13 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Moonstone (60 gp). Deep green spinel (120 gp). Black pearl (1000 gp). Freshwater pearl (12 gp).


Social Check DCs


Heather Everleigh, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a tight fitting brown shirt and pants. Her long chestnut hair is drawn into a two foot long braid. She wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Heather isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. Animals are drawn to her, and she is able to talk to them.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A freak accident while working with her Fisher father left her crippled. She was granted necromantic powers by her dying sister.

Motivation: Wants to work out more often.

Ideals: Athletic, Impeccable, Gifted. Flaws: Disease. Bonds: Rich. Occupation: Spy

Voice: Hissing voice

Attributes [hide]

Heather Everleigh, Female Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)16 (+3) 16 (+3)11 (+0)
Skills Religion +6, Survival +6
Senses Passive Perception 13
Languages Common, Terran, Elven, Gnome
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Huxley, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a lot of dark rich colors, with gold accents. She wears a broad hat to cover her moderate length chestnut hair. Her hazel eyes are slightly larger than normal.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: The child of a Cook, who enjoyed hunting, Mary was taken on many hunting expeditions. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Gifted, Fighting. Bonds: Attractive, Nature. Occupation: Shoemaker

Voice: German accent

Attributes [hide]

Mary Huxley, Female Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)9 (-1) 11 (+0)16 (+3)
Skills Intimidation +6, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1000 sp. Moss agate (11 gp).


Social Check DCs


Kody Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his golden hair down. His gray eyes dart from person to person.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Flattery will make him almost putty in your hands.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Kody took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.

Motivation: To protect his home; and to clean up the streets

Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Military, Guardian. Occupation: Marshal

Voice: Can't modulate volume

Attributes [hide]

Kody Winterbourne, Male Human Paladin 5
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)15 (+2) 8 (-1)11 (+0)
Skills Religion +5, Stealth +4
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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