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NPC Generator

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Advanced [show]


Millicent Branson, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has white hair. She tend to wears goggles to shield her eyes.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: She was born into a rich family. She worked as a nervous Junk Dealer and found it very stressful. She now travels the world, in search of power and loot.

Motivation: A strong sense of loyalty to Human people; and balancing her hectic life and new junk dealer responsibilities is difficult

Flaws: Racist. Bonds: Job, Immigrant, Rich, Adventurer. Occupation: Junk Dealer

Voice: Creaky witch voice

Attributes [hide]

Millicent Branson, Female Human Paladin 5
Medium (4'11") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)11 (+0) 9 (-1)17 (+3)
Skills Deception +6, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Drogo Stanford, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a green scarf. He carries with him a set of clubs, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has a small bristly mustache and wavy black hair. His gray eyes lackadaisically let the world flow into them.

Personality: Aggressive, abrasive, and angry, Drogo embodies much of what other species detest in the Humans. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a plains tribe. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Nature, Military. Occupation: Healer

Voice: growls and snarls, animalistic

Attributes [hide]

Drogo Stanford, Male Human Paladin 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)12 (+1) 14 (+2)12 (+1)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Trym Hornsby, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears just a green suit. He is bald on top and has large chestnut tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has always had a great fascination with Human culture. He is frequently practicing swordplay.

History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. When Trym reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Flaws: Ugly, Insomniac, Racist. Bonds: Military, Adventurer. Occupation: Miner

Voice: Scratchy, weak

Attributes [hide]

Trym Hornsby, Male Human Paladin 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)15 (+2) 9 (-1)12 (+1)
Skills Animal Handling +2, Religion +5
Senses Passive Perception 9
Languages Common, Druidic, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Obsidian (14 gp). Malachite (14 gp).


Social Check DCs


Trym Kirby, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is used to getting what he wants. In part because he is a meticulous planner.

History: Trym lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Since then, he has sought to make the best of life.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Fighting, Athletic, Optimist, Professionalism. Bonds: Family. Occupation: Dyer

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Kirby, Male Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)8 (-1) 11 (+0)12 (+1)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. Golden pearl (50 gp). Amber (50 gp). White pearl (50 gp). Blue quartz (16 gp).


Social Check DCs

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