Lewis Lincoln, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear ponchos typically of a light yellow in addition to tight pants. He wears a colorful flower in his golden hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He dislikes all the random violence that takes place in the west. He never wears the same outfit twice, unless he absolutely has to.
History: He was born at the edge of vast island. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He seems to be bored by most things.
Ideals: Pacifist, Artistic. Flaws: Addict. Bonds: Attractive, Nature, In love. Occupation: Actor
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. 1 Minor magic item.
Mary Soames, Female Human [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'3" and tends to wear a large grey jacket. She has white hair. She has a tattooed face.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She misses her home and complains about the freezing weather, even in summer.
History: She was born in the east, but her parents moved at a very young age to the south. Her first spouse was a Butcher, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mary fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Her relatives are trying to arrange a marriage; and to protect her home
Ideals: Artistic, Fighting. Bonds: Immigrant, Family, Guardian. Occupation: Merchant
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Aquamarine (1600 gp). Alexandrite (1600 gp). Jet (80 gp). Banded agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vicky Marleigh, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears tattered old clothes. Her hair, while still mostly black, has prominent grey streaks. She has gleaming, smiling violet eyes.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Flattery will make her almost putty in your hands.
History: She was born several months after her father was called into army service. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She moves from town to town, unable to find a place to settle.
Motivation: She wants nothing more than to rejoin the army; and a strong sense of loyalty to human people
Flaws: Ugly, Cynical, Selfish. Bonds: Immigrant, Military. Occupation: Mason
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 600 gp. Lapis lazuli (15 gp). Black pearl (200 gp). 1 Minor magic item. 1 Minor magic item.
Hugh Melancon, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. His hair is long and auburn with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. His eyes are a pleasant violet.
Personality: Hugh is depressed about a lot of things. He tends to be a nihilist. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Hugh took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Depressed, Secretive. Bonds: Rich. Occupation: Bather
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!


