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NPC Generator

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Advanced [show]


Jane Marleigh, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'10" has a big stupid grin on her face most of the time. She wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. She has golden hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She can't help but pocket interesting objects she comes across

History: She was born blind and as such lacked many opportunities for work. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She hasn't been sleeping well lately.

Motivation: She has comitted a past crime that haunts her to this day; and to get a good night's sleep

Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Criminal record. Occupation: Actor

Voice: Timid voice

Attributes [hide]

Jane Marleigh, Female Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)17 (+3) 9 (-1)15 (+2)
Skills Insight +2, Religion +6
Senses Passive Perception 9
Languages Common, Goblin, Abyssal, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 90 pp.


Social Check DCs


Matilda Altham, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She is wearing a long, violet cloak. Her red hair is thinning but still full. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born into a rich family. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Matilda took refuge in the ruined castle and found the beat up monstrous two handed axe and armor she uses now. She's since become an addict/alcoholic.

Motivation: She has money and likes to spend it; and to prove her worth to the world

Flaws: Shy, Addict, Impulsive. Bonds: Attractive, Nature, Rich. Occupation: Dyer

Voice: Dutch accent

Attributes [hide]

Matilda Altham, Female Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills Sleight of Hand +7, Survival +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp.


Social Check DCs


Cecily Ogden, Female Human [Permalink]

Personal [hide]

Description: This woman wears a simple burlap shirt and baggy pants. She conceals her quarterstaff with her veritable burlap sack of a shirt. She is muscular with a powerful set of arms. Her red hair is knotted and matted. She has hazel eyes and a green hat with a yellow feather.

Personality: She is very quiet and rarely speaks above a whisper. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Cecily took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To clean up the streets; and she seems to be bored by most things

Ideals: Joker. Flaws: Shy, Mundane. Bonds: Nature, Guardian. Occupation: Locksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Cecily Ogden, Female Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)10 (+0) 15 (+2)11 (+0)
Skills Athletics +6, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Eva Clapham, Female Human [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'0" when asserting herself. Her black hair is braided into rings. She wears crescent spectacles with a black brim.

Personality: She can speak with the recently deceased. She plays an instrument quite well.

History: She served in the navy to pay for her family's outstanding loans. Through the years after Eva was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Eva's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Eva and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army

Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Military. Occupation: Crown-heir

Voice: Jamaican accent

Attributes [hide]

Eva Clapham, Female Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)17 (+3) 13 (+1)12 (+1)
Skills Deception +4, Investigation +6
Senses Passive Perception 11
Languages Common, Infernal, Draconic, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs

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