Lance Bentham, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he likes to wear ponchos typically of a light blue in addition to tight pants. He has moderate length silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He can't help but pocket interesting objects he comes across
History: The child of western immigrants he idolized his father. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has never given up on his dancing dream.
Motivation: Wants to work out more often; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic, Athletic. Flaws: Antagonistic. Bonds: In love, Criminal record, Immigrant. Occupation: Carter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 49 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 18 (+4) | 17 (+3) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30000 cp. 1 Minor magic item.
Millicent Hackney, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears green painted combat armor at almost all times. Her red hair is cut short with large spiked bangs in the front. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is happy with her job as a Assassin. She turns her eye from what people do, preferring to live and let live. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Millicent was raised in a hard working conservative environment. After coming to the age of reason, Millicent took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now owns her own business.
Motivation: Find a way to reverse the transformation of her sister; and further expansion of business
Ideals: Gifted. Bonds: Job, Attractive, Family. Occupation: Assassin
Voice: Rolls R's
Attributes [hide]
Medium (4'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 15 (+2) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 10000 cp. Fiery yellow corundum (1100 gp). Rich purple corundum (1100 gp). Rhodochrosite (12 gp). Chrysoberyl (50 gp).
Helen Tinley, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a red cloak and cross-gartered tan stockings. She wears her hair in dreadlocks. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: Eccentric and domineering, Helen will drive conversation. She pushes her goals aggressively. She is also a coward if confronted.
History: Born in the east her family was never financially stable. A gypsy cursed her at a young age, leading to her ugly appearance. Recently she has begun working with bootleggers and crooks.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Map Maker
Voice: Squeaky
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
Trym Dudley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a tan and brown robe with the hood down. He has styled his silver hair well, parting it to the right. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is irascible and easily irritated. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.
Motivation: Balancing his hectic life and new Server responsibilities is difficult; and expand his business
Flaws: Antagonistic. Bonds: Immigrant, Attractive, Military, Job. Occupation: Server
Voice: Low range voice
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. An abacus with copper, silver and gold markers (50 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). A small bag of saffron. (30 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). 1 Minor magic item.
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