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NPC Generator

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Advanced [show]


Jane Gracey, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her golden hair is singed and shortened. Her violet eyes lackadaisically let the world flow into them.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Her mother raised her in a mountain cabin. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.

Motivation: She is greedy.

Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Rich, Nature. Occupation: Layabout

Voice: Slow speaker

Attributes [hide]

Jane Gracey, Female Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)14 (+2) 13 (+1)11 (+0)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Giant, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Heward Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair, when down, is lengthy. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Heward grew up listening to his father's many stories. When Heward reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has comitted a past crime that haunts him to this day; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Adventurer, Military, Criminal record. Occupation: Shipwright

Voice: Jamaican accent

Attributes [hide]

Heward Beitz, Male Human Paladin 5
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)11 (+0) 10 (+0)14 (+2)
Skills Investigation +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 40000 cp. 1 Masterwork Common Melee.


Social Check DCs


Thomas Ashton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black cloak and cross-gartered white stockings. He has shaved his head bald. He wears crescent spectacles with a black brim.

Personality: Cocky and sure of himself, he believes he is the best Engraver born in the past three hundred years. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Thomas grew up listening to his father's many stories. He was an apprentice working in his father's forge. He moves from town to town, unable to find a place to settle.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Joker. Flaws: Insane. Bonds: Immigrant, Job, Adventurer. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

Thomas Ashton, Male Human Paladin 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)10 (+0) 10 (+0)12 (+1)
Skills Insight +3, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. Lapis lazuli (12 gp). Star rose quartz (80 gp). Chrysoberyl (150 gp).


Social Check DCs


Agatha Adley, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt and is in decent physical shape. She has moderate length golden hair. She wears round tiny glasses practically rammed into her face.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She is the product a well kept family trust fund and as such has never really known need. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Agatha fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is greedy.

Ideals: Athletic, Fighting. Bonds: Attractive, Rich. Occupation: Layabout

Voice: Sleepy voice

Attributes [hide]

Agatha Adley, Female Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 9 (-1)9 (-1) 15 (+2)17 (+3)
Skills Acrobatics +2, Deception +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp. Eye agate (10 gp). Alexandrite (200 gp).


Social Check DCs

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