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NPC Generator

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Advanced [show]


Sybil Livingstone, Female Human [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her red hair is smooth and relatively long. Her brown eyes are slightly larger than normal.

Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She is frequently practicing swordplay.

History: Sybil was born the youngest of three triplets. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has never given up on her painting dream.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Artistic, Fighting. Bonds: Attractive, Poor, Military, Family. Occupation: Animal Trainer

Voice: Timid voice

Attributes [hide]

Sybil Livingstone, Female Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)9 (-1) 9 (-1)13 (+1)
Skills Perception +2, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. A delicate brass dragon egg (50 gp). Gold and topaz bottle stopper cork (1300 gp). Embroidered and bejeweled glove (1000 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Patrick Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a colorful flower in his auburn hair. His blue eyes have a joyful gleam in them most of the time.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and he has comitted a past crime that haunts him to this day

Ideals: Athletic. Flaws: Insomniac. Bonds: Adventurer, Attractive, Criminal record. Occupation: Server

Voice: Booming voice

Attributes [hide]

Patrick Marlee, Male Human Paladin 5
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)13 (+1) 8 (-1)17 (+3)
Skills Intimidation +6, Perception +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Emerald (1200 gp). Amethyst (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Cornish, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is renowned for his bright black suits and hats. He has a very tight haircut. He has blue eyes and a black hat with a grey feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is frequently practicing swordplay.

History: He got into the Roofer business at a young age. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He inherited the family business which he has now maintained for 9 years.

Motivation: Expand his business.

Ideals: Disciplined. Bonds: Military, Job, Debt. Occupation: Roofer

Voice: Complex vocabulary, royal

Attributes [hide]

Charles Cornish, Male Human Paladin 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)7 (-2) 17 (+3)15 (+2)
Skills Religion +1, Sleight of Hand +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Moonstone (30 gp). Banded agate (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Lincoln, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He keeps his long auburn hair kept up in a rat tail. His eyes are hazel and he is always smoking a pipe.

Personality: A skeptical and narcissistic man, William's first love is himself. His second love is also himself. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a pair of adventurers, William grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: Money/treasure; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable. Bonds: In love, Adventurer, Job, Rich. Occupation: Assassin

Voice: Strong lisp

Attributes [hide]

William Lincoln, Male Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)9 (-1) 8 (-1)10 (+0)
Skills Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Aquamarine (1000 gp). Red spinel (130 gp). Golden yellow topaz (1000 gp). Sard (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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