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NPC Generator

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Advanced [show]


Gerard Barton, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries a battered flail and tarnished morningstar as well. His long chestnut hair reaches down to his waist. His eyes are amber and beady.

Personality: He speaks before he thinks and is too direct. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gerard was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and to unite with his sister

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Slave, Family. Occupation: Priest

Voice: Mousy voice

Attributes [hide]

Gerard Barton, Male Human Paladin 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)17 (+3) 11 (+0)11 (+0)
Skills Religion +6, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Terran, Aquan, Celestial
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. Chalcedony (40 gp). Fire opal (1400 gp). Sard (40 gp). 1 Breastplate. 1 Masterwork studded leather. 1 Chain shirt.


Social Check DCs


Geoffrey Denholm, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is lengthy and is close to two feet long. His brown eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 56. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He can't help but pocket interesting objects he comes across

History: He was born the only child of a wealthy merchant. His homeland was ravaged by war and he spent much of his life rebuilding it. After months of barely getting by, Geoffrey managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Seeks redemption; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Flaws: Insane, PTSD. Bonds: Rich, Criminal record, Adventurer. Occupation: Map Maker

Voice: pre-pubescent

Attributes [hide]

Geoffrey Denholm, Male Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)13 (+1) 12 (+1)12 (+1)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp. Iolite (50 gp). Deep blue spinel (1000 gp). Star ruby (1100 gp). Sard (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Weston, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this western man wears an entirely brown suit with grey socks and a vest with buckled shoes. He has a small bristly mustache and wavy silver hair. His eyes are hazel and beady.

Personality: He will rave to anyone who will listen. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Gifted. Flaws: Ugly, Insane. Bonds: Religious. Occupation: Barber

Voice: growls and snarls, animalistic

Attributes [hide]

Heward Weston, Male Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)16 (+3) 11 (+0)15 (+2)
Skills Arcana +6, Investigation +6
Senses Passive Perception 10
Languages Common, Goblin, Elven, Draconic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Melissa Lindsay, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears baggy black pantaloons and a green scarf. Her hair is auburn and curly. Her face is scarred and worn.

Personality: She is very quiet and rarely speaks above a whisper. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born in the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Melissa's homeland. Melissa decided to take the middle way and become a bodyguard. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Gifted, Fighting. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Carter

Voice: Sighs a lot, exhausted

Attributes [hide]

Melissa Lindsay, Female Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)8 (-1) 12 (+1)12 (+1)
Skills Insight +4, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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