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NPC Generator

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Advanced [show]


Sybil Camden, Female Human [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her white hair is kept up in a ponytail inside a deerstalker hat. Her eyes are likewise gray.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born the only child of a wealthy merchant. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She is greedy.

Ideals: Disciplined, Entrepeneur, Gifted. Bonds: Rich, Family. Occupation: Shipwright

Voice: Boston accent

Attributes [hide]

Sybil Camden, Female Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)12 (+1) 19 (+4)12 (+1)
Skills Insight +7, Performance +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 400 gp.


Social Check DCs


Ernest Tattersall, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in a clean blue cloak covering his clean studded leather. His golden hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Ernest was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Revenge; and doesn't want to be a shipwright and was forced into it by his family

Ideals: Gifted. Bonds: Poor, Attractive, Enemies, Family. Occupation: Shipwright

Voice: Timid voice

Attributes [hide]

Ernest Tattersall, Male Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)12 (+1) 17 (+3)13 (+1)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. Jet (120 gp). Star rose quartz (40 gp). Carnelian (40 gp). 1 Minor magic item.


Social Check DCs


Adelaide Marley, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and typically wears grey cloth garments or leather armor. Her auburn hair is heavily combed to the left. Her violet eyes dart from person to person to random spaces in the air.

Personality: She is fixated on the number 29. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She also has developed a complete distrust of the Bather profession.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her homeland was ravaged by war and she spent much of her life rebuilding it. She then took over the family business and is one of the better Knight for hire.

Motivation: Wants to open a new tavern; and expand her business

Flaws: Ugly, Insane, PTSD. Bonds: Job, Military. Occupation: Knight

Voice: Speaks in third person

Attributes [hide]

Adelaide Marley, Female Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 16 (+3)15 (+2) 11 (+0)16 (+3)
Skills Animal Handling +3, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp. 5 Acid flasks.


Social Check DCs


Sarah Cooper, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears skinny pants and wears a violet and blue robe with the hood down. Beneath her clothing is a huge mess of scar tissue. Her hair is white and curly. Her eyes are amber and she is always smoking a pipe.

Personality: Cocky and sure of herself, she believes she is the best Engraver born in the past three hundred years. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was always a brilliant, if unscrupulous mind. Her childhood dream was to be a Soapmaker, but she was a colossal failure. She has worked as a Engraver like her father before her.

Motivation: Wants to open a new tavern.

Ideals: Entrepeneur, Logical. Flaws: Insane. Bonds: Slave, Job. Occupation: Engraver

Voice: Thin and wheezing

Attributes [hide]

Sarah Cooper, Female Human Paladin 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)14 (+2) 8 (-1)9 (-1)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Giant, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs

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