Frederick Adley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses well, wearing black shirts, loose pants, and blazers most of the time. He wears his brown hair up in a very large beehive style do. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: The child of southern immigrants he idolized his father. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Athletic, Opinionated. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Guard
Voice: Sleepy voice
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 10 (+0) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Millicent Stratford, Female Human [Permalink]
Personal [hide]
Description: This woman is wearing the road beaten gear of a warrior, and sports empty pouches on her belt. Her auburn hair is smooth and relatively long. She has a dull look in her amber eyes.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is lazy and tries to find solutions quickly.
History: Born to a poor family in the city she treasured whatever gifts she got. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She hasn't been sleeping well lately.
Motivation: To settle down with her crush; and she is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insomniac, Lazy, Insane. Bonds: Poor, Has a crush. Occupation: Stableman
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: Tourmaline (100 gp). Rhodochrosite (5 gp).
Avelina Hampton, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman wears bulky blue painted plate armor and is in decent physical shape. Her moppish chestnut hair is in a traditional bowl cut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.
Personality: Prone to second guessing herself, she comes off as nervous. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Avelina was born in the north. At a young age she loved to build and create. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Avelina grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Avelina. Being a Sculptor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Gifted, Persistence. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Sculptor
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 51 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 17 (+3) | 19 (+4) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 500 gp. Red garnet (160 gp). Violet garnet (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ida Axton, Female Human [Permalink]
Personal [hide]
Description: She wears tattered old clothes. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her blonde hair is braided into rings. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: This woman loves music and to teach people music more than just about anything. A true patriot, Ida would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She comes from a rich southern family. Her first spouse was a Barber, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Regain custody of her daughter; and she wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Ugly. Bonds: Military, Rich, Family. Occupation: Server
Voice: Hollow voice
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: Just what you see.
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