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Advanced [show]


Randal Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He wears his chestnut hair up in a very large beehive style do. His face is scarred and worn.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He enjoys reading and quiet.

History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 14th year, his parents were killed by a gnolls raid, leaving Randal alone in the world. After a stint in an orphanage, he was adopted. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Miller

Voice: Prounounces S like Z

Attributes [hide]

Randal Cumberbatch, Male Human Paladin 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Acrobatics +5, Arcana +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Silver pearl (60 gp). Jasper (70 gp). Violet garnet (1000 gp).


Social Check DCs


Peter Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Peter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He is greedy; and wants to work out more often

Ideals: Athletic. Flaws: Selfish. Bonds: Rich, Attractive, Enemies, Slave. Occupation: Fletcher

Voice: Australian accent

Attributes [hide]

Peter Winterbourne, Male Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)16 (+3) 16 (+3)13 (+1)
Skills Insight +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Aquan, Dwarven, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp.


Social Check DCs


Millicent Wellington, Female Human [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears many layers of old clothing at all times. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her face is covered beneath a completely black helmet.

Personality: She likes to make people angry or surprised. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Millicent is combative with any and all who dare try her patience in the slightest.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Millicent was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Millicent's father didn't care for her much, and the feeling was mutual. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Regain custody of her son; and to share knowledge with the world

Ideals: Justice, Logical. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Farmer

Voice: Smooth and feminine

Attributes [hide]

Millicent Wellington, Female Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)11 (+0) 18 (+4)15 (+2)
Skills Deception +5, Medicine +7
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelaide Copeland, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her red hair is lengthy and is close to two feet long. Her blue eyes are slightly larger than normal.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Adelaide grew up listening to her father's many stories. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now owns her own business.

Motivation: Many goblins want her driven away; and wants to open a new tavern

Ideals: Athletic, Optimist, Fighting. Bonds: Adventurer, Job, Enemies. Occupation: Miller

Voice: Soft and mumbly

Attributes [hide]

Adelaide Copeland, Female Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)8 (-1) 14 (+2)15 (+2)
Skills Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Deep green spinel (110 gp). 1 Minor magic item.


Social Check DCs

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