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NPC Generator

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Advanced [show]


Thomas Denholm, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His head has been shaved. He has gleaming, smiling brown eyes.

Personality: He can speak with the recently deceased. He also has developed a complete distrust of the Miller profession.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He ran away from his former home and has been making his living as a Cartwright for the past few years.

Motivation: He is terrified, and will act out of fear; and further expansion of business

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Cartwright

Voice: Sensual and smooth

Attributes [hide]

Thomas Denholm, Male Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)13 (+1) 16 (+3)15 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp.


Social Check DCs


Avelina Gracey, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her tied-back hair is blonde. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Avelina was born the youngest of three triplets. In her 10th year, her parents were killed by a illithids raid, leaving Avelina alone in the world. After a stint in an orphanage, she was adopted. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wants to raise her children well; and marry her brother to traveling adventurers

Ideals: Justice. Bonds: Rich, Attractive, Job, Family, Enemies. Occupation: Farmer

Voice: Speaks in third person

Attributes [hide]

Avelina Gracey, Female Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)16 (+3) 15 (+2)15 (+2)
Skills Insight +5, Religion +6
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Oriel Burton, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a brown vest and prefers white and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her white hair has been sun bleached extensively. She has gleaming, smiling hazel eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She enjoys reading and quiet.

History: She was born blind and as such lacked many opportunities for work. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Oriel took refuge in the large cave and found the beat up crossbow and armor she uses now. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She's repulsed by the PC; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Antagonistic, Disease. Bonds: Nature. Occupation: Weaver

Voice: High pitched, excited

Attributes [hide]

Oriel Burton, Female Human Paladin 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)11 (+0) 17 (+3)8 (-1)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aline Lindsay, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'1". She wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed morningstar, just in case, and her gloved hand is found clutching a morningstar. Her black hair is drawn into a tight pony tail with a card scrunchie. She has several tiny sapphire earrings on each ear.

Personality: She can speak with the recently deceased. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and she is terrified, and will act out of fear

Ideals: Gifted. Flaws: Fearful. Bonds: Rich, Military, Debt. Occupation: Sage

Voice: Spits words with contempt

Attributes [hide]

Aline Lindsay, Female Human Paladin 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 14 (+2)18 (+4)
Skills Intimidation +7, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Lapis lazuli (13 gp). Red spinel (50 gp). Moonstone (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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