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NPC Generator

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Advanced [show]


Gunter Thorpe, Male Human [Permalink]

Personal [hide]

Description: An older man who wears dark leathers with embroidery, he is not a threatening figure. His moppish white hair is in a traditional bowl cut. He has gleaming, smiling blue eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He comes from a rich western family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's attracted to the PC; and he would like to get married and retire

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Nature, Has a crush. Occupation: Unemployed

Voice: Scottish accent

Attributes [hide]

Gunter Thorpe, Male Human Paladin 5
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp.


Social Check DCs


Theobald Blankley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear ponchos typically of a light green in addition to tight pants. He is tall, broad shouldered and powerfully built. He has a long auburn beard with little hanging trinkets. His face is scarred and worn.

Personality: Aggressive, abrasive, and angry, Theobald embodies much of what other species detest in the Humans. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born a particularly ugly child, much to the horror of his parents. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Revenge; and to pay off his debts

Flaws: Ugly, Antagonistic. Bonds: Enemies, Guardian, Debt. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Theobald Blankley, Male Human Paladin 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)12 (+1) 11 (+0)8 (-1)
Skills Insight +3, Performance +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Hale, Female Human [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She has a large tan mantle and cape that has been intricately interwoven into her grey robe. Her hair is cut close to her head. Her green eyes are passionate and lively.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She does not believe in violence as a means to an end. She is a dedicated Map Maker but believes her peers are too gung-ho.

History: Born to a Dyer, her father struggled to pay the bills. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Millicent took refuge in the ruined castle and found the beat up falchion and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she has money and likes to spend it

Ideals: Pacifist. Flaws: Ugly, Emotional. Bonds: Poor, Nature. Occupation: Map Maker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Millicent Hale, Female Human Paladin 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)16 (+3) 13 (+1)9 (-1)
Skills Performance +2, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Infernal, Abyssal, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 4000 sp.


Social Check DCs


Agatha Fidget, Female Human [Permalink]

Personal [hide]

Description: This woman dresses like a well dressed Butcher does. She is muscular with a powerful set of arms. She has wavy auburn hair. She is very pretty but has cold, dead eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born in the west, but her parents moved at a very young age to the east. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. She has drifted from career to career and currently works as a Butcher.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Disease. Bonds: Job, Attractive, Immigrant. Occupation: Butcher

Voice: Strong lisp

Attributes [hide]

Agatha Fidget, Female Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Infernal, Gnoll
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. Black velvet mask with numerous citrines (130 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Gold dragon comb with red garnet eye (1100 gp). A roughly beaten golden orb (130 gp).


Social Check DCs

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