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NPC Generator

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Advanced [show]


Sybil Brandon, Female Human [Permalink]

Personal [hide]

Description: This woman is wearing a perfectly clean shirt and pair of pants. She is muscular with a powerful set of arms. She has dyed her greying black hair a little too much giving a sharp black color. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Sybil hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born to a Priest, her father struggled to pay the bills. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now owns her own business.

Motivation: Meet up once more with her childhood friend; and further expansion of business

Ideals: Artistic, Justice. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Spice Merchant

Voice: Dutch accent

Attributes [hide]

Sybil Brandon, Female Human Paladin 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)13 (+1) 16 (+3)17 (+3)
Skills Nature +4, Performance +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. Lapis lazuli (15 gp).


Social Check DCs


Trym Rayden, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a moderate pudge and is not very fit. His hair is brown and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He acts crazy and hedonistic. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born at the edge of vast mountains. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and he wants to get laid

Ideals: Gifted. Flaws: Hedonist, Insane. Bonds: Attractive, Nature. Occupation: Priest

Voice: Soft and mumbly

Attributes [hide]

Trym Rayden, Male Human Paladin 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 17 (+3)10 (+0) 11 (+0)13 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp. Carnelian (20 gp). Sard (20 gp). 1 Banded mail. 1 Banded mail. 1 Masterwork Heavy steel shield.


Social Check DCs


Gerald Dudley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears rags and sports a simple walking cane. His golden hair is thinning but still full. He has amber eyes and a violet hat with a black feather.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gerald was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has decided he is irredeemable; and further expansion of business

Ideals: Entrepeneur. Flaws: PTSD, Ugly. Bonds: Poor, Job, Criminal record. Occupation: Jeweler

Voice: Slow speaker

Attributes [hide]

Gerald Dudley, Male Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)8 (-1) 11 (+0)14 (+2)
Skills Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp.


Social Check DCs


Rosalind Law, Female Human [Permalink]

Personal [hide]

Description: She wears a grey vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her grey boots flare out at the collars. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair, while still mostly silver, has prominent grey streaks. Her otherwise smooth face is marked with small tiny scars.

Personality: Rosalind speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Rosalind took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She used her abilities to travel the world and help people.

Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Philantrophist, Gifted. Bonds: Attractive. Occupation: Cook

Voice: Australian accent

Attributes [hide]

Rosalind Law, Female Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)11 (+0) 10 (+0)14 (+2)
Skills Intimidation +5, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp. Deep blue spinel (800 gp). Hematite (14 gp). 1 Minor magic item.


Social Check DCs

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