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NPC Generator

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Advanced [show]


William Colby, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man is well dressed, but even with his fine clothing he looks run-down. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He invites people to come help in his community garden.

History: The child of southern immigrants he idolized his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he has a crush on the local sellsword

Ideals: Optimist, Philantrophist, Entrepeneur. Bonds: Attractive, Immigrant. Occupation: Healer

Voice: Low and grunting

Attributes [hide]

William Colby, Male Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)15 (+2) 17 (+3)16 (+3)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 13
Languages Common, Terran, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Beitz, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He typically wears grey cloth garments or leather armor. He keeps his long blonde hair kept up in a rat tail. His brown eyes lackadaisically let the world flow into them.

Personality: He is business-like. He takes instructions and follows them to the letter. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Baker business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He struck the Baker job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Professionalism, Entrepeneur. Flaws: Forgetful. Bonds: Poor, Job. Occupation: Baker

Voice: Sighs a lot, exhausted

Attributes [hide]

Trey Beitz, Male Human Paladin 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)18 (+4) 14 (+2)12 (+1)
Skills Perception +5, Religion +7
Senses Passive Perception 17
Languages Common, Undercommon, Gnoll, Goblin, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Black star sapphire (500 gp). Rose (30 gp). Eye agate (9 gp).


Social Check DCs


Diggory Branson, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: He exudes charisma. He is a tour de force of persuasion. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the south, but his parents moved at a very young age to the east. Diggory was born on a far southern desert where he grew up under the tutelage of his mother, an expert Guard. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Retire the richest man in the south; and meet up once more with his childhood friend

Ideals: Entrepeneur. Bonds: Attractive, Poor, Adventurer, Immigrant. Occupation: Guard

Voice: Speaks with a cold

Attributes [hide]

Diggory Branson, Male Human Paladin 5
Medium (6'3") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)7 (-2) 13 (+1)10 (+0)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp.


Social Check DCs


Ermina Halsey, Female Human [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears professional attire. She wears a top hat to hide her balding. She has a tattooed face.

Personality: She is almost excessively polite to everyone, even when angry. She is obsessed with a lost civilization.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Meet up once more with her childhood friend.

Flaws: Shy. Bonds: Attractive, Adventurer, Slave. Occupation: Sailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ermina Halsey, Female Human Paladin 5
Medium (4'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)6 (-2) 17 (+3)16 (+3)
Skills Animal Handling +6, Persuasion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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