Ernest Kenley, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, green cloak. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His auburn hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady amber eyes.
Personality: He can speak with the recently deceased. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born in a small desert village. His father took him hunting and taught him how to get in the mind of other creatures. He has dedicated himself to building a better world.
Motivation: He has passion for adventuring and risk; and he has money and likes to spend it
Ideals: Gifted, Extrovert. Flaws: Ugly. Bonds: Rich, Nature, Adventurer. Occupation: Painter
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 10 (+0) | 6 (-2) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 pp. Moonstone (80 gp). 1 Minor magic item.
Margery Easton, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears an entirely pastel suit with white socks and a vest with buckled shoes. Her silver hair is greasy and uncared for. She wears an eyepatch.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She now spends her time doing works of charity.
Motivation: She would like to get married and retire; and she's repulsed by the pc
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Has a crush. Occupation: Banker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'11") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 sp.
Ermina Riley, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is red, silky, and of moderate length. Her eyes are violet and catlike.
Personality: She has a massive crush on the younger sibling of the Navigator who has hired her part-time. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Ermina was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She wants to get laid; and wants her loneliness to end
Ideals: Philantrophist. Bonds: Attractive, Has a crush, Poor. Occupation: Navigator
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'7") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 800 gp. Azurite (13 gp).
Cecily Upton, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman prefers to wear green clothing when she does not wear armor, and a wedding ring on her left hand. She has slicked back black hair. Her eyes are a pleasant amber.
Personality: This woman loves poetry and to teach people poetry more than just about anything. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Cecily took refuge in the old dungeon and found the beat up greataxe and armor she uses now. Due to her spouse's obsession with being a Engraver they were divorced and she won custody of their daughter. She worked as a Bather, and she later adopted a second daughter.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love
Ideals: Artistic, Fighting. Flaws: Forgetful. Bonds: In love, Nature, Family. Occupation: Bather
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 7 (-2) | 11 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
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Their contribution stands as a beacon of hope for all adventurers!
