Sarah Hayhurst, Female Human [Permalink]
Personal [hide]
Description: She wears blue trousers with violet and grey striped suspenders. She wears various colorful collared shirts. She is portly but not overly obese. Her chestnut hair is unkempt and raggedy. She wears round tiny glasses practically rammed into her face.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Around other people she will do her best to conceal her emotions and appear jolly.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the east was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing her hectic life and new Mayor responsibilities is difficult; and her relatives are trying to arrange a marriage
Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Mayor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 16 (+3) | 7 (-2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item.
Isabella Garrick, Female Human [Permalink]
Personal [hide]
Description: She wears an entirely black suit with white socks and a vest with buckled shoes. Her skin is fair and her fingers are delicate and long. Her hair is greying and her face has many wrinkles. Her ears are large.
Personality: Cocky and sure of herself, she believes she is the best Mercenary born in the past three hundred years. She is obsessed with a lost civilization.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mercenary arts, while her father instructed her in etiquette, music and courtly manner. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Expand her business.
Flaws: Ugly, Racist. Bonds: Job, Adventurer, Rich. Occupation: Mercenary
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 600 gp. Violet garnet (500 gp). Chrysoprase (40 gp). Golden pearl (70 gp).
Clerebold Cooper, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with wide-brimmed hat. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His hazel eyes are slightly larger than normal.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: The child of a Hunter, who enjoyed hunting, Clerebold was taken on many hunting expeditions. While studying, he fell in love. They married and had a daughter. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Many drow want him driven away; and an old rival family wants him found
Bonds: Job, Family, Nature, In love, Enemies. Occupation: Carter
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 52 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Ignan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. Citrine (80 gp). Fiery yellow corundum (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Matilda Spaulding, Female Human [Permalink]
Personal [hide]
Description: She wears a tan vest and prefers red and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. She keeps her chestnut hair in a flapper bob. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Born in the east to a Shepherd, Matilda learned a great deal about her mother's area of expertise. Her homeland was ravaged by war and she spent much of her life rebuilding it. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She has decided she is irredeemable.
Flaws: Ugly, Antagonistic, PTSD. Bonds: Criminal record, Job. Occupation: Shepherd
Voice: High pitched, excited
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 16 (+3) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 30000 cp.
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