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NPC Generator

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Advanced [show]


Diggory Ryland, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in an above average manner and is in decent physical shape. He keeps his auburn hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A powerful slaver made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Persistence. Bonds: Attractive, Poor, Mentor, Job. Occupation: Dilettante

Voice: Spits and sputters

Attributes [hide]

Diggory Ryland, Male Human Paladin 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)13 (+1) 10 (+0)14 (+2)
Skills Athletics +5, Stealth +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 6000 sp.


Social Check DCs


Peter Browning, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he dresses like a well dressed Adventurer does. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Adventurer arts, while his father instructed him in etiquette, music and courtly manner. He worked as a nervous Adventurer and found it very stressful. He inherited the family business which he has now maintained for 14 years.

Motivation: Further expansion of business; and he is greedy

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Job, Rich. Occupation: Adventurer

Voice: Speaks in third person

Attributes [hide]

Peter Browning, Male Human Paladin 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)19 (+4) 11 (+0)10 (+0)
Skills Perception +3, Religion +7
Senses Passive Perception 17
Languages Common, Giant, Terran, Celestial, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp. An abacus with copper, silver and gold markers (80 gp). Gold and topaz bottle stopper cork (900 gp). Silver chalice with lapis lazuli gems (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Sherwood, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She prefers to wear green pants and tee shirts. Her hair is cut close to her head. She has a tattooed face.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is obsessed with a lost civilization.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She worked as a nervous Shepherd and found it very stressful. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Athletic, Impeccable, Gifted. Bonds: Adventurer, Job. Occupation: Shepherd

Voice: Hissing voice

Attributes [hide]

Millicent Sherwood, Female Human Paladin 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)13 (+1) 16 (+3)16 (+3)
Skills Investigation +4, Persuasion +6
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 10000 cp. White pearl (80 gp).


Social Check DCs


Trey Hailey, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a blue and green handkerchief worn on his left side. He has a penchant for wearing a ring with an oversized opal on his left hand. He keeps his long blonde hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: He has always had a great fascination with Human culture. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the east to a Spice Merchant, Trey learned a great deal about his father's area of expertise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted necromantic powers by his dying brother.

Motivation: His spouse's relatives view him with great suspicion; and further expansion of business

Ideals: Entrepeneur, Gifted. Flaws: Racist. Bonds: Rich, Job, Family. Occupation: Spice Merchant

Voice: Italian accent

Attributes [hide]

Trey Hailey, Male Human Paladin 5
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)10 (+0) 9 (-1)14 (+2)
Skills Persuasion +5, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp.


Social Check DCs

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