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NPC Generator

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Advanced [show]


Agatha Middleton, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is red and curly. She has a dull look in her brown eyes.

Personality: She is happy with her job as a Engraver. She turns her eye from what people do, preferring to live and let live. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born several months after her mother was called into army service. Her arcane abilities were realized during a raid on her village. She then took over the family business and is one of the better Engraver for hire.

Motivation: She is unsatisfied with her job.

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Job, Military. Occupation: Engraver

Voice: Smooth and feminine

Attributes [hide]

Agatha Middleton, Female Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)12 (+1) 15 (+2)8 (-1)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs


Raymond Dryden, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. His whole body is exceptionally muscular. He keeps his long black hair kept up in a rat tail. His gray eyes dart from person to person.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and he is terrified, and will act out of fear

Flaws: Fearful, Antagonistic, Insane. Bonds: Immigrant, Criminal record. Occupation: Sellsword

Voice: Forgets to breathe while speaking

Attributes [hide]

Raymond Dryden, Male Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)16 (+3) 10 (+0)12 (+1)
Skills Persuasion +4, Survival +3
Senses Passive Perception 10
Languages Common, Abyssal, Giant, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp.


Social Check DCs


Reynard Eastoft, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is wearing a long, tan, dusty cloak. His skin is also unnaturally pale. His blonde hair is styled in orderly dreadlocks. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not believe in violence as a means to an end. He is a dedicated Marshal but believes his peers are too gung-ho.

History: Reynard lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: He feels that his past leaves him morally obligated to help; and regain custody of his daughter

Ideals: Persistence, Pacifist. Flaws: Ugly. Bonds: Family, Job, Criminal record. Occupation: Marshal

Voice: Speaks through clenched teeth

Attributes [hide]

Reynard Eastoft, Male Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 13 (+1)12 (+1) 5 (-3)13 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 7
Languages Common, Druidic
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. Golden pearl (140 gp). Rose (60 gp). Star rose quartz (60 gp). White pearl (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriel Lincoln, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears a white cloak and cross-gartered brown stockings, she is not a threatening figure. She wears a feathered hat to cover her moderate length golden hair. She has brown eyes and a white hat with a brown feather.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She also hits on women, regardless of circumstances.

History: She was born in the south, but her parents moved at a very young age to the west. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She's looking for her big break; and she wants to meet her childhood hero

Ideals: Optimist. Bonds: Has a crush, Immigrant, Rich, Adventurer. Occupation: Blacksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Oriel Lincoln, Female Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)10 (+0) 7 (-2)9 (-1)
Skills Persuasion +2, Stealth +4
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. Moonstone (80 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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