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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Emmeline Nibley, Female Human [Permalink]

Personal [hide]

Description: This woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has a penchant for wearing a ring with an oversized opal on her left hand. She wears a colorful flower in her silver hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She comes from a rich western family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and she feels threatened by others

Ideals: Optimist. Flaws: Insomniac, Fearful. Bonds: Rich, Attractive. Occupation: Carpenter

Voice: Smooth and feminine

Attributes [hide]

Emmeline Nibley, Female Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 9 (-1)15 (+2)
Skills Athletics +4, Investigation +5
Senses Passive Perception 9
Languages Common, Draconic, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Bloodstone (20 gp). Aquamarine (1300 gp). Red garnet (70 gp). Aquamarine (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a slight overbite and is overall scrawny. With a patchy white beard and wild white hair. His blue eyes are passionate and lively.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is afraid of women and trembles around them

History: Born in the north to a Merchant, John learned a great deal about his father's area of expertise. His childhood dream was to be a Locksmith, but he was a colossal failure. He used his abilities to travel the world and help people.

Motivation: To prove his worth to the world; and expand his business

Ideals: Gifted, Philantrophist. Flaws: Shy, Impulsive. Bonds: Job. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

John Marlowe, Male Human Paladin 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)11 (+0) 13 (+1)16 (+3)
Skills Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item.


Social Check DCs


Rolf Payton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair is still thick. He has violet eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the north his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.

Motivation: To reunite with his absent father; and he is content

Ideals: Philantrophist, Athletic. Flaws: Ugly. Bonds: Poor. Occupation: Spy

Voice: Sounds elderly

Attributes [hide]

Rolf Payton, Male Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)14 (+2) 10 (+0)12 (+1)
Skills Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Katherine Chatham, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 6'0" and is a bit bulky. She is very muscular particularly in the legs. She wears a black tunic with green highlights, and long black pants that bunch up around her shoes. Her chestnut hair is matted, messy, and big. Her ears are large.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She receives visions of the future at random moments

History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Katherine fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with her old friends; and meet up once more with her childhood friend

Ideals: Gifted, Fighting. Flaws: Ugly, Depressed. Bonds: Military, Adventurer. Occupation: Marshal

Voice: Prounounces S like Z

Attributes [hide]

Katherine Chatham, Female Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)10 (+0) 12 (+1)10 (+0)
Skills Insight +4, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 80 pp.


Social Check DCs

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