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NPC Generator

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Advanced [show]


Millicent Hayley, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a green armored body suit, with a simple white line shooting up and back down. Her red hair has been sun bleached extensively. Her eyes are green and she is always smoking a pipe.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Adventurer. Occupation: Mortician

Voice: Boston accent

Attributes [hide]

Millicent Hayley, Female Human Paladin 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)15 (+2) 12 (+1)13 (+1)
Skills Religion +5, Survival +4
Senses Passive Perception 11
Languages Common, Aquan, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1000 sp. Blue quartz (15 gp). Banded agate (15 gp). Deep blue spinel (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Blakeley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dull blue sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His hair is chestnut and curly. His eyes are green and beady.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: From birth he was tutored by a cruel and relentless mentor. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against brigands; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist. Flaws: Ugly, Terse. Bonds: Mentor, Immigrant. Occupation: Servant

Voice: Stutters

Attributes [hide]

Ernest Blakeley, Male Human Paladin 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)11 (+0) 9 (-1)15 (+2)
Skills Persuasion +5, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Rock crystal (80 gp).


Social Check DCs


Theodoric Hackney, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a white poncho over his likewise colored trousers and shirt. He wears his blonde hair down. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily eccentric. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Sold as a small child to a necromancer, Theodoric was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Mentor. Occupation: Glassblower

Voice: Shortens vowels

Attributes [hide]

Theodoric Hackney, Male Human Paladin 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)11 (+0) 16 (+3)7 (-2)
Skills Acrobatics +5, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Blue quartz (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Davenport, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is renowned for his bright blue suits and hats. His silver hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.

Personality: He is happy with his job as a Locksmith. He turns his eye from what people do, preferring to live and let live. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born the only child of a wealthy merchant. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Tim began to lead the lost caravan. He became a Locksmith soon after.

Motivation: To be a Carpenter again; and many goblins want him driven away

Ideals: Entrepeneur. Flaws: Ugly, Fearful. Bonds: Job, Enemies. Occupation: Locksmith

Voice: Rolls R's

Attributes [hide]

Tim Davenport, Male Human Paladin 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Deception +4, Medicine +5
Senses Passive Perception 12
Languages Common, Undercommon, Aquan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs

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