Adam Stanton, Male Human [Permalink]
Personal [hide]
Description: He wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. With bright silver hair and a scraggly beard. He wears a mask on his face.
Personality: He likes to make people angry or surprised. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the east to a Tanner, Adam learned a great deal about his mother's area of expertise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Adam and his spouse have recently divorced.
Motivation: Obtaining odd cultural Human artifacts is his passion; and sabotage a competitor
Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Tanner
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Crowbar. 1 Magnifying glass. 1 Masterwork Artisan’s tools. 1 Simple lock.
Arnold Blyth, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a brown and yellow robe with the hood down. He is physically well-built. His black hair is long and unkept. He wears round tiny glasses practically rammed into his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He served in the navy to pay for his family's outstanding loans. When Arnold reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Carter soon after.
Motivation: He is unsatisfied with his job; and to be a soapmaker again
Ideals: Joker, Opinionated. Flaws: Ugly. Bonds: Military, Job. Occupation: Carter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 52 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Violet garnet (600 gp). Freshwater pearl (10 gp). Violet garnet (600 gp). Iolite (20 gp). 1 Tanglefoot bags. 1 Everburning torch. 3 Acid flasks.
Shane Birkenhead, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a blue tunic with tan highlights, and long green pants that bunch up around his shoes. His hair is golden and curly. His violet eyes are slightly larger than normal.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born into a rich family. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has passion for adventuring and risk; and money/treasure
Ideals: Gifted, Logical. Bonds: Guardian, Rich, Adventurer. Occupation: Unemployed
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 18 (+4) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Terran, Elven, Celestial, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp. 1 Chain shirt. 1 Full Plate. 1 Darkwood Shield. 1 Half-Plate.
Trym Kendal, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He likes to wear grey tank tops with brown pants. His tied-back hair is brown. His eyes are green and he is always smoking a pipe.
Personality: He speaks before he thinks and is too direct. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To prove his worth to the world; and he is greedy
Ideals: Athletic, Philantrophist, Entrepeneur. Flaws: Impulsive. Bonds: Rich. Occupation: Carter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 4000 sp.
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