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NPC Generator

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Advanced [show]


Everard Dumph, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is renowned for his bright green suits and hats. His silver hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is almost excessively polite to everyone, even when angry. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to loving parents in a slum to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He is unsatisfied with his job.

Ideals: Optimist. Flaws: Shy. Bonds: Poor, Job. Occupation: Mercenary

Voice: Boston accent

Attributes [hide]

Everard Dumph, Male Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)14 (+2) 6 (-2)16 (+3)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 8
Languages Common, Goblin, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Bertram Bentley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a worn and beaten armor. He wears a feathered hat to cover his moderate length white hair. His eyes, though not visible through his cowl, are amber.

Personality: His tongue was cut out and he uses sign language. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He has achieved small success as a Carter.

Motivation: To clean up the streets; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Disease. Bonds: Poor, Job, Guardian. Occupation: Carter

Voice: Farmer accent

Attributes [hide]

Bertram Bentley, Male Human Paladin 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)9 (-1) 14 (+2)12 (+1)
Skills Athletics +5, Sleight of Hand +7
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 pp. Lapis lazuli (5 gp). Lapis lazuli (5 gp). Amber (160 gp). 1 Minor magic item.


Social Check DCs


Guy Shelley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He typically wears yellow cloth garments or leather armor, marred by chocolates. His silver hair is still thick. His brown eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: The child of a Guard, who enjoyed hunting, Guy was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's repulsed by the PC; and he's attracted to the pc

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Adventurer, Nature. Occupation: Shoemaker

Voice: American accent

Attributes [hide]

Guy Shelley, Male Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 15 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)4 (-3) 6 (-2)11 (+0) 11 (+0)12 (+1)
Skills Medicine +3, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 4000 sp. Star rose quartz (70 gp). Moss agate (6 gp). Red garnet (80 gp). 1 Minor magic item.


Social Check DCs


Williamina Chatham, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman has the majority of her body covered in plate, and a wedding ring on her right hand. She wears her hair in dreadlocks. Her eyes are violet and catlike.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Sold as a small child to a necromancer, Williamina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Some 3 years later her spouse died after the birth of her daughter. Heartbroken, Williamina never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: Wishes to resurrect an old love; and her religion dominates her actions

Ideals: Philantrophist. Flaws: Secretive. Bonds: In love, Mentor. Occupation: Sculptor

Voice: Thin and wheezing

Attributes [hide]

Williamina Chatham, Female Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 7
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 8 (-1)9 (-1) 10 (+0)14 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp.


Social Check DCs

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