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NPC Generator

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Clerebold Hamilton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears blue leather gloves, a blue jacket, and tight pants. He sports a flattop hair cut. His eyes are amber and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is able to make almost anything out of random pieces of junk.

History: Clerebold was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Clerebold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Healer

Voice: Raspy

Attributes [hide]

Clerebold Hamilton, Male Human Paladin 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)14 (+2) 11 (+0)9 (-1)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. Rock crystal (30 gp). Black opal (1500 gp). Jade (70 gp).


Social Check DCs


Gerard Everly, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His black hair is lengthy and is close to two feet long. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He snorts whenever he laughs or is feeling confident. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the south to a Farmer, Gerard learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's since become an addict/alcoholic.

Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Fearful, Addict. Bonds: Job. Occupation: Farmer

Voice: Raspy

Attributes [hide]

Gerard Everly, Male Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)17 (+3) 11 (+0)16 (+3)
Skills Acrobatics +3, Deception +6
Senses Passive Perception 10
Languages Common, Abyssal, Auran, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 2000 sp.


Social Check DCs


Peter Hayes, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His hair is brown, silky, and of moderate length. His eyes are a pleasant blue.

Personality: Overbrimming with self-confidence, Peter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 4 years old his parents immigrated from the north. His childhood dream was to be a Cook, but he was a colossal failure. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to open a new tavern

Ideals: Impeccable. Bonds: Attractive, Adventurer, Immigrant, Job. Occupation: Slave Trader

Voice: Puts emphasis on the wrong words

Attributes [hide]

Peter Hayes, Male Human Paladin 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)10 (+0) 15 (+2)10 (+0)
Skills Insight +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Fire opal pendant on a fine gold chain (900 gp). Brass mug with jade inlays (200 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). 1 Minor magic item.


Social Check DCs


Aldous Everly, Male Human [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. He is portly but not overly obese. He keeps his brown hair in a flapper bob. His violet eyes are passionate and lively.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Sold as a small child to a brothel owner, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the north was not economically sound they moved to his current location. He now spends his time doing works of charity.

Motivation: He feels kind of lost in life; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Shy. Bonds: Mentor, Immigrant. Occupation: Butcher

Voice: Excited and jittery

Attributes [hide]

Aldous Everly, Male Human Paladin 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)10 (+0) 9 (-1)9 (-1)
Skills Investigation +3, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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